मराठी

Collisions - Collision in Two Dimensions

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Topics

  • Introduction
  • Definition: Oblique Collision
  • Characterisics
  • Mathematical Analysis Steps
  • Flowchart
  • Example 1
  • Example 2
Maharashtra State Board: Class 11

Introduction

A collision in two dimensions, also called an oblique or non-head-on collision, occurs when at least one object's initial velocity is NOT along the line connecting the centers of the two objects at impact. In such collisions, we need to carefully analyze the motion using two perpendicular directions. The first direction is along the line of impact (where forces act during collision), and the second is along the common tangent (where no force acts). By studying these collisions, we can predict how objects will move after impact, which is important in understanding real-world phenomena like ball sports, vehicle crashes, and particle physics. These types of collisions follow the same fundamental principles as head-on collisions but require mathematical treatment in two dimensions.

Maharashtra State Board: Class 11

Definition: Oblique Collision

A collision in two dimensions (oblique collision) is defined as: a collision where the direction of at least one initial velocity is NOT along the line of impact, requiring analysis using two mutually perpendicular directions—the line of impact and the common tangent at the point of contact.

Oblique or non-head-on collision.

Maharashtra State Board: Class 11

Characteristics

Feature Description Example
Line of Impact The direction perpendicular to the common tangent at the point of impact, along which internal mutual forces act during collision The direction connecting the centers of two billiard balls at the moment they touch
Common Tangent The direction along which there is no force during impact and no change in momentum The tangent line at the touching point between two billiard balls
Angles of Incidence Initial velocities make angles α₁ and α₂ with the line of impact Ball 1 is approaching at 30° to the line of impact
Angles of Reflection Final velocities make angles β₁ and β₂ with the line of impact After the collision, ball 1 moves at 45° to the line of impact
Component Motion Motion can be decomposed along two independent directions Velocity component along the impact line and component along the tangent
Four Unknowns The final state has four unknowns: v₁, v₂, β₁, and β₂ These must be calculated using conservation laws
Maharashtra State Board: Class 11

Mathematical Analysis Steps

To solve for the unknowns in a two-dimensional collision, the following equations are used and solved simultaneously:

  1. Apply Conservation of Linear Momentum along the Line of Impact: This provides the first equation relating the components of the initial and final velocities along this line
    m1u1cosα1 + m2u2cosα2 = m1v1cosβ1 + m2v2cosβ2     ---(4.12)

  2. Apply Conservation of Momentum along the Common Tangent: Since there is no force along the common tangent (perpendicular to the line of impact), the momentum of each individual body is conserved along this line
    m1u1sinα1 = m1v1sinβ1     ---(4.13)
    and m2u2sinα2 = m2v2sinβ2     ---(4.14)

  3. Apply the Coefficient of Restitution (e): The coefficient of restitution is applied along the line of impact, providing a fourth equation
    e = -\[\left(\frac{\mathrm{v}_2\mathrm{cos}\beta_2-\mathrm{v}_1\mathrm{cos}\beta_1}{u_2\mathrm{cos}\alpha_2-u_1\mathrm{cos}\alpha_1}\right)=\frac{\mathrm{v}_2\mathrm{cos}\beta_2-\mathrm{v}_1\mathrm{cos}\beta_1}{u_1\mathrm{cos}\alpha_1-u_2\mathrm{cos}\alpha_2}\]     ---(4.15)

  4. Solve the System of Equations: Equations (4.12), (4.13), (4.14), and (4.15) are then solved for the four unknowns: $v_1$, $v_2$, $\beta_1$, and $\beta_2$.

Maharashtra State Board: Class 11

Flowchart

Maharashtra State Board: Class 11

Example 1

Shell Explosion During Free Fall

Problem: A shell of mass 3 kg is dropped from some height. After falling freely for 2 seconds, it explodes into two fragments of masses 2 kg and 1 kg. Kinetic energy provided by the explosion is 300 J. Using g = 10 m/s², calculate the velocities of the fragments.

Solution:

Step 1: Calculate velocity just before explosion

  • After 2 seconds of free fall: v = u + at = 0 + 10(2) = 20 m/s 
  • So: u1 = u2 = 20 m/s

Step 2: Apply conservation of momentum
3 × 20 = 2v1 + 1v2
60 = 2v1 + v2
v2 = 60 − 2v1      ...(I)

Step 3: Use the kinetic energy equation
K.E. provided = \[\frac{1}{2}m_1v_1^2+\frac{1}{2}m_2v_2^2-\frac{1}{2}(m_1+m_2)u^2\]

300 = \[\frac{1}{2}(2)v_1^2+\frac{1}{2}(1)v_2^2-\frac{1}{2}(3)(20)^2\]

300 = \[v_1^2+\frac{1}{2}v_2^2-600\]

2v12 + v22 = 1800

Step 4: Substitute equation (I) into energy equation

\[2v_1^2+(60-2v_1)^2=1800\]

\[2v_1^2+3600-240v_1+4v_1^2=1800\]

\[6v_1^2-240v_1+1800=0\]

\[v_1^2-40v_1+300=0\]

Step 5: Solve using the quadratic formula
v1 = 30 m/s or 10 m/s

Step 6: Find corresponding v₂ values

  • If v1 = 30 m/s then v2 = 60 − 2(30) = 0 m/s
  • If v1 = 10 m/s, then v2 = 60 − 2(10) = 40 m/s

Answer: Two possible answers exist:

  • Option 1: v1 = 30 m/s, v2 = 0 m/s (heavier fragment moves faster; lighter stays at original velocity)
  • Option 2: v1 = 10 m/s, v2 = 40 m/s (lighter fragment moves faster downward; both move downward but at different speeds)
Maharashtra State Board: Class 11

Example 2

Bullets Hitting a Fixed Surface

Problem: Bullets of mass 40 g each are fired from a machine gun at a rate of 5 per second towards a firmly fixed hard surface of area 10 cm². Each bullet hits normal to the surface at 400 m/s. The coefficient of restitution for the collision is 0.75. Calculate the average force and average pressure experienced by the surface.

Solution:

Step 1: Identify given values

  • Mass per bullet: m = 40 g = 0.04 kg
  • Initial velocity: u₁ = 400 m/s
  • Coefficient of restitution: e = 0.75
  • For fixed surface: u₂ = v₂ = 0
  • Area: A = 10 cm² = 10⁻³ m²
  • Firing rate: 5 bullets/second

Step 2: Calculate final velocity using the coefficient of restitution
e = \[\frac{v_1-v_2}{u_2-u_1}=\frac{v_1-0}{0-400}\]

0.75 = \[\frac{v_{1}}{-400}\]

v1 = −300 m/s

(Negative sign indicates bullet rebounds in the opposite direction)

Step 3: Calculate momentum change per bullet
Momentum transferred to surface per collision (u1−v1)

p = 0.04(400 − (−300)) = 0.04 × 700 = 28 N

Step 4: Calculate momentum received per second
\[\frac {dp}{dt}\] = 28 × 5 = 140 N

This equals the average force experienced by the surface.

Step 5: Calculate average pressure
P = \[\frac {F}{A}\] = \[\frac {140}{10^-3}\] = 1.4 × 105 N/m2

Answer:

  • Average Force: 140 N
  • Average Pressure: 1.4 × 10⁵ N/m² (approximately 1.4 times atmospheric pressure)

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