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Revision: Vectors and Three-dimensional Geometry >> Vectors Maths Commerce (English Medium) Class 12 CBSE

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Definitions [25]

Position Vector

In three-dimensional geometry, the vector drawn from the origin O(0, 0, 0) to a point P(x, y, z) is called the position vector of the point P. It is written as \[\vec{OP}\]. If point P(x, y, z) is given, then the magnitude of its position vector is:

\[|\vec{OP}| = \sqrt{x^2 + y^2 + z^2}\]
Definition: Vector Quantity

A vector quantity is a physical quantity that has magnitude as well as direction.

Definition: Scalar Quantity

A scalar quantity is a physical quantity that has magnitude only.

Definition: Vector

A vector is a quantity that has magnitude as well as direction. Geometrically, a vector is represented by a directed line segment such as  \[\vec{AB}\], where A is the initial point and B is the terminal point.

Definition: Magnitude of a Vector

The magnitude of vector \[\vec{AB}\] is the length of the directed line segment AB. It is written as \[|\vec{AB}|\], \[|\vec{a}|\], or simply a. The magnitude of a vector is never negative because it represents length.

Definition: Direction Ratios

If l, m, n are direction cosines of a line and if a, b, c are real numbers such that \[\frac{\mathrm{a}}{l}=\frac{\mathrm{b}}{\mathrm{m}}=\frac{\mathrm{c}}{\mathrm{n}}=\lambda,\] then a, b, c are called direction ratios of that line.

Definition: Direction Angles

The angles made by a vector with the positive directions of the X-axis, Y-axis and Z-axis are called direction angles of the vector, denoted by α, β, and γ.

Definition: Direction Cosine

If α, β and γ are the direction angles of a vector, then the cosines of these angles, i.e.

l = cos⁡α, m = cos⁡β, n = cos⁡γ 

are called the direction cosines of the vector.

If point is (x,y,z) and distance r: \[\cos\alpha=\frac{x}{r},\quad\cos\beta=\frac{y}{r},\quad\cos\gamma=\frac{z}{r}\]

Definition: Multiplication of the Vector

If \[\vec{a}\] is a vector and \[\lambda\] is a scalar, then \[\lambda\vec{a}\] is called the multiplication of the vector \[\vec{a}\] by the scalar \[\lambda\]. The resulting quantity is also a vector, and it is collinear with \[\vec{a}\].

Definition: Product of Vector

If ā and b̄ are any two vectors, then the scalar product of these vectors is

ā · b̄ = |ā| |b̄| cos θ = ab cos θ, where θ is the angle between ā and b̄.

Definition: Right-Handed System

When the direction of rotation is anticlockwise, then the rotation will move the screw upwards. It is called a right-handed orientation or a right-handed screw rule. 

Definition: Parallel Vectors

Two vectors \[\vec{a}\] and \[\vec{b}\] are parallel if one is a scalar multiple of the other.

\[\vec{a}=\lambda\vec{b}\] (λ is a scalar)

Definition: Direction Cosines

The cosines of the angles made by a vector with the positive directions of the coordinate axes are called the direction cosines of the vector.

If a vector \[\vec{a}\] makes angles α,β,γ with the positive x, y and z axes respectively, then:

= cosα, m = cosβ, n = cosγ

are called the direction cosines of the vector.

In Cartesian Form:

\[l=\frac{x}{r},\quad m=\frac{y}{r},\quad n=\frac{z}{r}\]

Definition: Scalar Triple Product

For any three given vectors, the scalar product of one of the vectors and the cross product of the remaining two, is called a scalar triple product

Thus, \[\vec{a},\vec{b},\vec{c}\] are three vectors, then \[(\vec{a}\times\vec{b})\cdot\vec{c}\]is called the scalar triple product and is denoted by \[[\vec{a}\vec{b}\vec{c}]\mathrm{~or~}[a,b,c]\]

Definition: Direction Ratios

Any three numbers proportional to direction cosines are called direction ratios.

  • Denoted by a, b, c

  • A line has infinitely many direction ratios.

\[l=\frac{a}{\sqrt{a^2+b^2+c^2}}\], \[m=\frac{b}{\sqrt{a^2+b^2+c^2}}\], \[n=\frac{c}{\sqrt{a^2+b^2+c^2}}\]

Definition: Vector (Cross) Product

Let\[\vec{a}\] and \[\vec{b}\]be two non-zero, non-parallel vectors, and let θ be the angle between them such that (0 < θ < π).

\[\vec{a}\times\vec{b}=\left|\vec{a}\right|\left|\vec{b}\right|\sin\theta\left.\hat{n}\right.\]

or

\[\vec{a}\times\vec{b}=ab\sin\theta\mathrm{~}\hat{n}\]

where \[\hat{n}\] is a unit vector perpendicular to both \[\vec{a}\] and\[\vec{b}\] such that\[\vec{a}\], \[\vec{b}\], \[\hat{n}\] form a righthanded triad of vectors.

Definition: Square of a Vector

 The square of a vector a, i.e., \[\vec{a^2}\] is a scalar which denotes the square of the length of a and is equal to the square of its modulus.

\[\vec{a^2}\] = \[|\vec{a}|^2\] 

Definition: Directed Line Segment

A directed line segment is a line segment with an arrowhead showing direction. Its two endpoints are distinguishable as the initial point and the terminal point

The vector is denoted by \[\overrightarrow{AB}\]  

Definition: Position Vector

The vector drawn from the origin O(0,0,0)to a point P(x,y,z) is called the position vector of the point P.

It is denoted by: \[\vec{OP}=x\hat{i}+y\hat{j}+z\hat{k}\]

Magnitude of Position Vector: \[|\vec{OP}|=\sqrt{x^2+y^2+z^2}\]

Definition: Scalar Quantities

When quantities can be represented by a certain number of units with no association with direction in space, they are called scalar quantities and numbers that represent them are called scalars

Definition: Scalar (Dot) Product

The scalar product or inner product of two non-zero vectors written as like \[\mid a\mid\mid b\mid\cos\theta\]\[\vec{a}\], \[\vec{b}\] is defined to be the scalar \[\left|\vec{a}\right|\left|\vec{b}\right|\cos\theta\] = \[ab\cos\theta\]

where a \[=|\vec{a}|\], b = \[=|\vec{b}|\] and θ = (0 θ π) is the angle between\[\vec{a}\] and \[\vec{b}\].

Definition: Orthonormal Vector Triad

Let \[\hat{i}\],\[\hat{j}\], \[\hat{k}\] be unit vectors in the positive direction of the three mutually perpendicular coordinate axes, x-axis,  y-axis and z-axis, respectively. Then, these vectors are said to form an orthonormal triad of vectors. 

Dot Products: 

  • \[\hat{i}\cdot\hat{i}=\hat{j}\cdot\hat{j}=\hat{k}\cdot\hat{k}=1\]

  • \[\hat{i}\cdot\hat{j}=\hat{j}\cdot\hat{k}=\hat{k}\cdot\hat{i}=0\]

Modulus (Magnitude) of a Vector

If a vector \[\overrightarrow{AB}\] is denoted by \[\overrightarrow{a}\], then \[\mid\overrightarrow{a}\mid\] denotes the positive length of the vector a, also called the magnitude or norm or modulus of the vector.

Thus \[\left|\vec{a}\right|\] = a, if a is the positive length of \[\overrightarrow{a}\].

\[\mid\overset{\rightarrow}{\operatorname*{\mathbf{AB}}}\mid=\mid\overset{\rightarrow}{\operatorname*{a}}\mid=a\]

Definition: Vector Quantities

A quantity which has both magnitude and direction is called a vector quantity, provided that two such quantities can be combined by vector addition.

Definition: Vector as a Directed Line Segment

A vector quantity can be represented in the plane by a directed line segment, whose length is proportional to the magnitude of the vector and whose direction is the direction of the vector.

Formulae [17]

Formula: Centroid Formula

Centroid of Triangle:

\[\mathbf{\overline{g}}=\frac{\mathbf{\overline{a}}+\mathbf{\overline{b}}+\mathbf{\overline{c}}}{3}\]

Centroid of Tetrahedron:

\[\overline{\mathbf{g}}=\frac{\overline{\mathbf{a}}+\overline{\mathbf{b}}+\overline{\mathbf{c}}+\overline{\mathbf{d}}}{4}\]

Incentre of Triangle:

\[\overline{\mathrm{h}}=\frac{\left|\overline{\mathrm{AB}}\right|\overline{\mathrm{c}}+\left|\overline{\mathrm{BC}}\right|\overline{\mathrm{a}}+\left|\overline{\mathrm{AC}}\right|\overline{\mathrm{b}}}{\left|\overline{\mathrm{AB}}\right|+\left|\overline{\mathrm{BC}}\right|+\left|\overline{\mathrm{AC}}\right|}\]

Orthocentre of Triangle:

\[\overline{\mathrm{p}}=\frac{\tan A\left(\overline{\mathrm{a}}\right)+\tan B\left(\overline{\mathrm{b}}\right)+\tan C\left(\overline{\mathrm{c}}\right)}{\tan A+\tan B+\tan C}\]

Formula: Internal Division

\[\mathbf{\overline{r}}=\mathbf{\frac{m\overline{b}+n\overline{a}}{m+n}}\]

Formula: External Division

\[\overline{\mathrm{r}}=\frac{\mathrm{m\overline{b}-n\overline{a}}}{\mathrm{m-n}}\]

Formula: Mid Point

If R (r̄) is the mid-point of the line segment joining the points A (ā) and B (b̄), then

\[\overline{\mathbf{r}}=\frac{\overline{\mathbf{a}}+\overline{\mathbf{b}}}{2}\]

Formula: Angle Between Vectors(Dot)

\[\cos\theta=\frac{\mathbf{a}\cdot\mathbf{b}}{|\mathbf{a}||\mathbf{b}|}\]

Formula: Vector (Orthogonal) Projection

Projection vector of \[\vec{a} on \vec{b} = \left(\frac{\vec{a} \cdot \vec{b}}{|\vec{b}|^2}\right) \vec{b}, \vec{b} \neq \vec{0}\]

Projection vector of \[\vec{b} on \vec{a} = \left(\frac{\vec{a} \cdot \vec{b}}{|\vec{a}|^2}\right) \vec{a}, \vec{a} \neq \vec{0}\]

Formula: Angle Between Two Vectors

cosθ \[= \frac{ \vec{a} \cdot \vec{b} }{ | \vec{a} | \, | \vec{b} | } = \frac{ \text{scalar product of the two vectors} }{ \text{product of their moduli} }\]

Formula: Components of a Vector in Cartesian Form

\[\vec{AB}=(x_2-x_1)\hat{i}+(y_2-y_1)\hat{j}\]

\[|\vec{AB}|=\sqrt{(x_2-x_1)^2+(y_2-y_1)^2}\]

Formula: Distributive Law of Vector

\[\vec{a}\times(\vec{b}+\vec{c})=\vec{a}\times\vec{b}+\vec{a}\times\vec{c}\]

Formula: Algebraic Form of Scalar Product

In 2D:

If \[\vec{a}=a_1\hat{i}+a_2\hat{j},\quad\vec{b}=b_1\hat{i}+b_2\hat{j}\]

\[\vec{a}\cdot\vec{b}=a_1b_1+a_2b_2\]

Angle Between Two Vectors (2D):

\[\cos\theta=\frac{a_1b_1+a_2b_2}{\left|\vec{a}\right|\left|\vec{b}\right|}\]

In 3D

If  \[\vec{a}=a_1\hat{i}+a_2\hat{j}+a_3\hat{k},\quad\vec{b}=b_1\hat{i}+b_2\hat{j}+b_3\hat{k}\]

\[\vec{a}\cdot\vec{b}=a_1b_1+a_2b_2+a_3b_3\]

Formula: Vector Area

1. Vector area of a triangle:

\[\text{Vector area of }\triangle ABC=\frac{1}{2}(\vec{AB}\times\vec{AC})\]

2. Collinearity condition

\[\vec{a}\times\vec{b}+\vec{b}\times\vec{c}+\vec{c}\times\vec{a}=\vec{0}\]

3. Area Parallelogram

\[\text{Area of parallelogram}=|\vec{a}\times\vec{b}|\]

Formula: Mid Point Formula

If \[\mathrm{M}({\overline{m}})\] is the mid-point of the line segment joining the points \[\mathrm{A}({\overline{a}})\] and \[\mathrm{B}({\overline{b}})\] then \[\overline{m}=\frac{\left(\overline{a}+\overline{b}\right)}{2}\]

Formula: Projection

Scalar projection = \[\frac{\text{scalar product}}{\text{Modulus of vector}}\] 

\[\text{Scalar Projection of }\overline{b}\mathrm{~on~}\overline{a}=\frac{\overline{a}\cdot\overline{b}}{|\overline{a}|}\]

\[\text{Vector Projection of }\overline{b}\mathrm{~on~}\overline{a}=\left(\overline{a}\cdot\overline{b}\right)\frac{\overline{a}}{\left|\overline{a}\right|^{2}}\]

Formula: Sum of Two Vectors

\[(a\hat{i}+b\hat{j})+(x\hat{i}+y\hat{j})=(a+x)\hat{i}+(b+y)\hat{j}\]

Formula: Scalar Multiple of a Vector

\[\lambda(a\hat{i}+b\hat{j})=\lambda a\hat{i}+\lambda b\hat{j}\]

Formula: Section Formula for Internal Division

\[\vec{OR}=\frac{m\vec{q}+n\vec{p}}{m+n}\]

Formula: Section Formula for External Division

\[\vec{OR}=\frac{m\vec{q}-n\vec{p}}{m-n}\]

Theorems and Laws [7]

Triangle Law of Vector Addition

If two vectors are represented by two sides of a triangle taken in order, then their sum is represented by the third side of the triangle taken in the same order.

\[\vec{AB} + \vec{BC} = \vec{AC}\]
Parallelogram Law of Vector Addition

If two vectors are represented by two adjacent sides of a parallelogram, then their resultant is represented by the diagonal passing through their common initial point.

\[\vec{R} = \vec{a} + \vec{b}\]
Difference of Two Vectors

The difference of two vectors is obtained by adding the negative of one vector.

\[\vec{a} - \vec{b} = \vec{a} + (-\vec{b})\]
Theorem: Theorem on Equality of Cross Products

Statement: 

If\[\vec{a},\vec{b},\vec{c},\] are three non-zero vectors and \[\vec{a}\times\vec{c}=\vec{b}\times\vec{c}\], then either \[\vec{a}=\vec{b}\mathrm{~or~}(\vec{a}-\vec{b})\] and \[\vec{c}\]are parallel vectors. 

\[\vec{a}\times\vec{c}=\vec{b}\times\vec{c}\Rightarrow\vec{a}=\vec{b}\mathrm{~or~}(\vec{a}-\vec{b})\parallel\vec{c}\]

The cross product has no cancellation law

Law: Triangle Law

If three points O, A, and B are so chosen that  \[\overrightarrow{OA}\] and  \[\overrightarrow{AB}\] respectively represent \[\overrightarrow{a}\] and \[\overrightarrow{b}\], then \[\overrightarrow{OB}\] is defined as the sum of  \[\overrightarrow{a}\] and \[\overrightarrow{b}\] and is written as \[\overrightarrow{c}=\overrightarrow{a}+\overrightarrow{b}\], where  \[\overrightarrow{c}\] stands for the vector \[\overrightarrow{OB}\]. \[\overrightarrow{c}\] or \[\overrightarrow{a}\] + \[\overrightarrow{b}\] is also called the resultant of  \[\overrightarrow{a}\] and \[\overrightarrow{b}\]. This is known as the Triangle law of vectors.

Law: Parallelogram Law

The result of adding two co-initial vectors is the vector represented by the diagonal of the parallelogram formed with the component vectors as adjacent sides. This is the Parallelogram Law of addition of vectors, which is thus a direct consequence of the triangle law.

Theorem: Equality of Vectors

Statement:

Two vectors in a plane are equal iff their x-components and y-components are equal.

If \[\vec{a}=a_1\hat{i}+a_2\hat{j},\quad\vec{b}=b_1\hat{i}+b_2\hat{j}\] Then \[\vec{a}=\vec{b}\] a1 = b1 and a2= b2

Key Points

Key Points: Basic Concepts of Vector Algebra
  • Scalars have only magnitude.

  • Vectors have magnitude and direction.

  • Vectors are represented by directed line segments.

  • \[\vec{AB}\] represents a vector from A to B.

  • Magnitude of a vector is its length and is always non-negative.

  • \[\vec{OP}\] is the position vector of point \[P(x, y, z)\].

  • \[|\vec{OP}| = \sqrt{x^2 + y^2 + z^2}\].

Key Points: Direction Ratios, Direction Cosine & Direction Angles
  • Direction angles are the angles a line makes with the positive coordinate axes.

  • Direction cosines are \[\cos \alpha\], \[\cos \beta\], and \[\cos \gamma\].

  • If direction cosines are (l, m, n), then \[l^2 + m^2 + n^2 = 1\].

  • Direction ratios are any numbers proportional to direction cosines.

  • If direction ratios are (a, b, c), then corresponding direction cosines are:

\[\frac{a}{\sqrt{a^2 + b^2 + c^2}}, \frac{b}{\sqrt{a^2 + b^2 + c^2}}, \frac{c}{\sqrt{a^2 + b^2 + c^2}}\]
  • For points \[A(x_1, y_1, z_1)\], \[B(x_2, y_2, z_2)\], direction ratios of AB are \[(x_2 - x_1, y_2 - y_1, z_2 - z_1)\].

  • Angle between two lines can be found using either direction cosines or direction ratios.

Key Points: Types of Vectors
Type of Vector Definition Main Property Simple Recall Cue
Zero vector Initial and terminal points are same Magnitude = 0 No displacement
Unit vector Magnitude is 1 Gives direction conveniently Length 1
Coinitial vectors Same starting point Start together Common origin
Collinear vectors Parallel to same line Lie along one line Same line
Equal vectors Same magnitude and direction Position may differ Same length + same direction
Negative vectors Same magnitude, opposite direction Sign changes direction Reverse arrow
Free vectors Can shift parallelly without change Independent of position Slide without changing
Key Points: Algebra of Vector Addition
  • A vector has both magnitude and direction.

  • Resultant means the combined effect of two or more vectors.

  • Triangle law uses head-to-tail arrangement.

  • Parallelogram law uses adjacent sides from the same initial point.

  • Vector addition is commutative and associative.

  • Zero vector is the identity element for vector addition.

  • Difference of vectors is obtained by adding the negative of a vector.

Key Points: Product of Vector in Algebra (Dot Product)

Special Cases

  • Perpendicular → \[\overline{\mathrm{a}}\cdot\overline{\mathrm{b}}=0\]

  • Parallel → \[\mathbf{\overline{a}}\cdot\mathbf{\overline{b}}=\mathbf{ab}\]

Projection

  • Scalar= \[\frac{\mathbf{a}\cdot\mathbf{b}}{|\mathbf{b}|}\]

  • Vector \[=\frac{\mathbf{a}\cdot\mathbf{b}}{|\mathbf{b}|^{2}}\cdot\mathbf{b}\]

Key Points: Subtraction of Two Vectors

If \[\vec{a}\] and \[\vec{b}\] are two vectors,

\[\vec{a}-\vec{b}=\vec{a}+(-\vec{b})\]

Key Points: Multiplication of a Vector by a Scalar

Let\[\vec{a}\] be a vector and m a scalar. Then m\[\vec{a}\] is called the product of  \[\vec{a}\] by the scalar m.

Properties:

  • The direction of m\[\overrightarrow{a}\] is the same as or parallel to that of \[\overrightarrow{a}\].

  • The magnitude of m\[\overrightarrow{a}\] is given by

    \[|m\vec{a}|=|m||\vec{a}|\]
  • The sense of m→a is:

    • same as \[\vec{a}\], if m is positive

    • opposite to \[\vec{a}\], if m is negative

Key Points: Types of Vectors
Type Meaning
Like vectors Same direction
Unlike vectors Opposite direction
Zero / Null vector Magnitude = 0
Unit vector Magnitude = 1
Proper vector Magnitude ≠ 0
Equal vectors Same magnitude and direction
Negative vector Same magnitude, opposite direction
Co-initial vectors Same starting point
Reciprocal vectors Same direction, reciprocal magnitudes
Localised vector Fixed point of origin
Free vector Origin anywhere
Collinear vectors Parallel or same line
Non-collinear vectors Not parallel
Coplanar vectors Lie in the same plane
Non-coplanar vectors Not in the same plane
Key Points: Sign of the Scalar (Dot) Product

If\[\vec{a}\] and \[\vec{b}\] are two non-zero vectors, then \[\vec{a}\cdot\vec{b}=|\vec{a}||\vec{b}|\cos\theta\]

Cases:

  • Acute angle (0< θ < \[\frac{\pi}{2}\])
    cos⁡θ > 0  ⇒  \[\vec{a}\cdot\vec{b}>0\]

  • Right angle (θ = \[\frac{\pi}{2}\]
    cos⁡θ = 0  ⇒  \[\vec{a}\cdot\vec{b}=0\]

  • Obtuse angle (\[\frac{\pi}{2}\] < θ ≤ π)

    cos⁡θ < 0  ⇒  \[\vec{a}\cdot\vec{b}<0\]
Key Points: Scalar Triple Product
  • Position of dot & cross doesn’t matter
    \[(\vec{a}\times\vec{b})\cdot\vec{c}=\vec{a}\cdot(\vec{b}\times\vec{c})\]

  • Cyclic order unchanged ⇒ STP unchanged
    \[[\vec{a}\operatorname{\vec{b}}\vec{c}]=[\vec{b}\operatorname{\vec{c}}\vec{a}]=[\vec{c}\operatorname{\vec{a}}\vec{b}]\]

  • Interchanging two vectors changes the sign
    \[[\vec{a}\operatorname{\vec{b}}\vec{c}]=-\left[\vec{b}\operatorname{\vec{a}}\vec{c}\right]\]

  • If any two vectors are equal
    \[[\vec{a}\operatorname{\vec{a}}\vec{b}]=0\]
  • If any two vectors are parallel
    \[[\vec{a}\operatorname{\vec{b}}\operatorname{\vec{c}}]=0\]
Key Points: Components of a Vector

If: \[\vec{a}=a_1\hat{i}+a_2\hat{j}+a_3\hat{k}\]

Then:

Addition: \[\vec{a}+\vec{b}=(a_1+b_1)\hat{i}+(a_2+b_2)\hat{j}+(a_3+b_3)\hat{k}\]

Scalar Multiplication: \[\lambda\vec{a}=\lambda a_1\hat{i}+\lambda a_2\hat{j}+\lambda a_3\hat{k}\]

Important Questions [15]

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