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Revision: Mathematical Methods Physics HSC Science (General) 11th Standard Maharashtra State Board

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Definitions [13]

Definition: Vector

A vector is any quantity that needs both magnitude (size) and direction to be completely described.

Definition: Rectangular Components

When a vector is resolved into components along mutually perpendicular directions (like x and y axes in 2D, or x, y, and z axes in 3D), these components are called rectangular or Cartesian components.

Definition: Component Vectors

The splitting vectors obtained when a single vector is resolved into two or more vectors in different directions are called component vectors.

Definition: Direction Cosines

The values of cos⁡αcos⁡β, and cosγ which are the cosines of the angles subtended by the rectangular components with the given vector are called direction cosines of a vector.

Definition: Resolution of the Vector

A vector \[\vec V\] can be expressed as the sum of two or more vectors along fixed directions. This process is known as vector resolution.

OR

The process of splitting a single vector into two or more vectors in different directions which together produce same effect as produced by the single vector alone is called resolution of vector.

Definition: Vector (Cross) Product

The product of the magnitudes of two vectors and the sine of the angle between them, giving a vector quantity perpendicular to the plane of both vectors, is called the vector or cross product.

Definition: Scalar (Dot) Product

The product of the magnitudes of two vectors and the cosine of the angle between them, giving a scalar quantity, is called the scalar or dot product.

Definition: Scalar Product

The scalar product or dot product of two nonzero vectors \[\vec P\] and \[\vec Q\] is defined as the product of the magnitudes of the two vectors and the cosine of the angle θ between the two vectors.

Definition: Vector Product

The Vector Product (or Cross Product) is a method of multiplying two vectors (\[\vec P\] and \[\vec Q\]) that results in a new vector (\[\vec R\]). This new vector is fundamentally related to the rotation or perpendicular effects created by the two original vectors.

The magnitude of the resulting vector R is defined by the product of the magnitudes of the two vectors and the sine of the smaller angle (θ) between them.
Magnitude: ∣R∣ = ∣ P × Q ∣ = PQ sin θ

Definition: Calculus

“Calculus is the study of continuous (not discrete) changes in mathematical quantities.”

Definition: Differentiation

"dy/dx is called the derivative of y with respect to x (which is the rate of change of y with respect to change in x) and the process of finding the derivative is called differentiation."

Definition: Definite Integral

The representation \[\int_{x=a}^{x=b}\] f(x)dx is called the definite integral of f(x) from x = a to x = b.

Definition: Indefinite Integral

is called the indefinite (without any limits on x) integral of f(x).

Formulae [4]

Formula: Direction Cosines

If αβ, and γ are the angles subtended by the rectangular components with the given vector, then:

cos α = \[\frac {A_x}{A}\], cos β = \[\frac {A_y}{A}\], cos γ = \[\frac {A_z}{A}\]

Formula: Identity of Direction Cosines

The sum of squares of all direction cosines is always equal to 1:

cos2α + cos2β + cos2γ = 1

Formula: Three-Dimensional Resolution of a Vector

When a vector \[\vec A\] is resolved into three-dimensional rectangular components, it is given by:

\[\vec A\] = Ax\[\hat i\] + Ay\[\hat j\] + Az\[\hat k\]
Formula: Magnitude of a 3D Vector

The magnitude of vector \[\vec A\] resolved into three-dimensional components is:

A = \[\sqrt{A_x^2+A_y^2+A_z^2}\]

Key Points

Key Points: Addition and Subtraction of Vectors
  1. Component Method: Resultant R = A + B is found as Rx = Ax + BxRy = Ay + ByRz = Az + Bz, giving R = Rx\[\hat i\] + Ry\[\hat j\] + Rz\[\hat k\].

  2. Laws of Addition: Triangle law (head-to-tail), Parallelogram law (tail-to-tail, diagonal = resultant), and Polygon law (for multiple vectors, closing side = resultant).

  3. Magnitude (Addition): When A and B are at angle θR = \[\sqrt{A^2+B^2+2AB\cos\theta}\].

  4. Magnitude (Subtraction): Change the sign to minus — ∣R∣ = .

  5. Direction of Resultant: tan⁡α = \[\frac{B\sin\theta}{A+B\cos\theta}\] for addition; tan⁡β = \[\frac{B\sin\theta}{A-B\cos\theta}\] for subtraction.

Key Points: Multiplication of Vectors

Scalar (Dot) Product:

  • Commutative:  A ⋅ B = B ⋅ A
  • Distributive over addition: A ⋅ (B + C) = A ⋅ B + A ⋅ C
  • Geometric interpretation: Product of the magnitude of one vector by the component of the other in the direction of the first
  • A ⋅ A = A2
  • If A ⊥ B, then A ⋅ B = 0

Vector (Cross) Product:

  • Not commutative: A × B ≠ B × A
  • Distributive over addition: A × (B + C) = A × B + A × C
  • Geometric interpretation: Magnitude equals the area of the parallelogram whose adjacent sides are the two co-initial vectors
  • A × A = 0
  • If A ∥ B, then A × B = 0
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