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Revision: Class 11 >> Motion in Two Dimension NEET (UG) Motion in Two Dimension

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Definitions [19]

Definition: Relative Velocity

The velocity of an object with respect to another object — i.e., the velocity with which an object appears to move to an observer which is placed on the other object that moves along with it — is called relative velocity.

Definition: Trajectory

The path followed by a projectile is called its trajectory.

Definition: Projection Angle

The direction of projection with respect to the horizon which determines the shape of trajectory (vertical → vertical, oblique → parabolic, horizontal → half parabolic) is called the projection angle.

Definition: Projection Speed

The magnitude of projection velocity — which, with a fixed projection angle, shows the length of trajectory or range — is called the projection speed.

Definition: Centripetal Acceleration

The acceleration acting on an object undergoing uniform circular motion, which always acts on the object along the radius towards the centre of the circular path, is called centripetal acceleration.

Definition: Time of Ascent

The time taken by the projectile to travel from the point of projection to the maximum height is called the time of ascent (tA).

Definition: Horizontal Range

The total maximum horizontal distance travelled by a projectile from the point of projection to the point where it hits the ground is called the horizontal range (R).

Definition: Maximum Height

The maximum vertical height reached by the projectile — i.e., the distance travelled along the vertical (y) direction up to the highest point — is called the maximum height (H).

Definition: Projectile

An object in flight after being thrown with some velocity that follows a curved path under the action of gravity is called a projectile.

OR

A body in free fall which is subjected to the force of gravity and air resistance only — which refers to the motion of bodies flung into the air — is called a projectile.

Definition: Time of Descent

The time taken by the projectile to travel from the maximum height back to the ground is called the time of descent (tD).

Definition: Time of Flight

The total time for which the projectile remains in the air — from the moment it is projected to the moment it returns to the same level — is called the time of flight (T).

Definition: Centripetal Force

The force directed towards the centre along the radius, required to keep a body moving along a circular path at constant speed, is called centripetal force.

Define angular velocity.

Angular velocity of a particle is the rate of change of angular displacement.

Definition: Uniform Circular Motion

When a particle moves with a constant speed in a circular path, its motion is said to be uniform circular motion.

OR

The motion of a body moving with constant speed along a circular path is called uniform circular motion.

OR

The motion of a body moving with constant speed along a circular path, where the velocity is always tangential to the circular path and remains constant in magnitude, is called uniform circular motion.

Definition: Angular Displacement

The angle traced out by the radius vector at the centre of the circular path in a given time, expressed as Δθ = θ2 − θ1, is called angular displacement.

Definition: Angular Velocity (ω)

The rate of change of angular displacement of a body undergoing circular motion is called angular velocity.

Definition: Angular Acceleration (α)

The rate of change of angular velocity of a body is called angular acceleration.

Definition: Radial (Centripetal) Acceleration

The component of acceleration directed towards the centre of the circular path is called centripetal acceleration (or radial acceleration).

Define Uniform circular motion.

When a particle moves with a constant speed in a circular path, its motion is said to be the uniform circular motion.

Formulae [3]

Formula: Velocity of A relative to B

\[\vec{v}_{AB}=\vec{v}_A-\vec{v}_B\]

where:

  • \[\vec v_A\] = Velocity of object A
  • \[\vec v_B\] = Velocity of object B
  • \[\vec v_{AB}\] = Velocity of A relative to B
  • The subscripts indicate the order: for \[\vec v_{AB}\], A is the observer, B is referenced.
Formula: Velocity of B relative to A

\[\vec{v}_{BA}=\vec{v}_B-\vec{v}_A\]

where:

  • \[\vec v_A\] = Velocity of object A
  • \[\vec v_B\] = Velocity of object B
  • \[\vec v_{AB}\] = Velocity of A relative to B
  • The subscripts indicate the order: for \[\vec v_{BA}\], B is the observer, A is referenced.
Formula: Projectile Motion
Quantity Formula
Position after time t x = (u cos ⁡θ)t, y = (u sin ⁡θ)t − \[\frac {1}{2}\]gt2
Equation of trajectory y = x tan⁡ θ − \[\frac {g}{2u^2 cos^⁡2 θ}\] ⋅ x2
Maximum height H = \[\frac {u^2 sin⁡^2 θ}{2g}\]
Time of flight T = \[\frac {2u sin ⁡θ}{g}\]
Horizontal range R = \[\frac {u^2 sin ⁡2θ}{g}\]
Maximum range Rmax = \[\frac {u^2}{g}\] at θ = 45°
Velocity after time ttt vx = u cos ⁡θ, vy = u sin ⁡θ − gt
Speed v = \[\sqrt {v_x^2+v_y^2}\]

Key Points

Key Points: Projectile Motion
  • Horizontal range is maximum at 45° and reduces for any other angle of projection.
  • A projectile has two simultaneous independent motions — constant horizontal and gravity-driven vertical.
  • The path is a symmetric parabola — equal time up and down, equal speed at the same height.
Key Points: Uniform Circular Motion
  • In UCM, speed is constant, but velocity continuously changes direction, always remaining tangential to the path.
  • Angular displacement is the angle swept by the radius vector; angular velocity is its rate of change.
  • Even at constant speed, centripetal acceleration is never zero — it always acts towards the centre of the circular path.
  • Centripetal force is always directed towards the centre and is essential to maintain circular motion — it does no work on the body.
  • If speed is constant in circular motion, tangential acceleration = 0, but radial acceleration ≠ 0.
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