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Revision: 12th Std >> Vectors MAH-MHT CET (PCM/PCB) Vectors

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Definitions [21]

Definition: Vector

Scalar: Those quantities which have magnitude but no direction are called scalar quantities or scalars. e.g. length, mass, volume, temperature, work, etc.

Vector: Those quantities which have magnitude as well as direction are called vector quantities or vectors. e.g. force, displacement, velocity, etc.

Representation A vector is represented as a or bold letter (a).

Definition: Unit Vector

A vector that has a magnitude of one unit and is used to indicate direction is called a unit vector.

Definition: Vector Quantity

A physical quantity that is described with both magnitude and direction is called a vector.

Definition: Orthogonal Vectors

Vectors that are perpendicular to each other are called orthogonal vectors.

Definition: Coplanar Vectors

Vectors that act in the same plane are called coplanar vectors.

Definition: Rectangular Components

When a vector \[\vec P\] is split into two mutually perpendicular parts along the horizontal and vertical axes, those parts are called rectangular components.

Definition: Scalar Quantity

A physical quantity that is described with magnitude alone is called a scalar.

Definition: Negative Vector

A vector that has the same magnitude as a given vector but acts in the opposite direction is called a negative vector.

Definition: Zero Vector

A vector whose magnitude is zero is called a zero vector.

Definition: Position Vector

A vector that describes the position of a point with respect to the origin is called a position vector.

Definition: Equal Vector

Two vectors having the same magnitude and the same direction are called equal vectors.

Definition: Linear Combination

In general, if a₁, a₂, …, aₙ are n vectors and t₁, t₂, …, tₙ are n scalars, then linear combination of vectors a₁, a₂, …, aₙ is t₁a₁ + t₂a₂ + … + tₙaₙ.

  • For 2 vectors:

    \[\overline{\mathbf{r}}=x\overline{\mathbf{a}}+y\overline{\mathbf{b}}\]
  • For 3 vectors:

    \[\mathbf{\overline{r}}=x\mathbf{\overline{a}}+y\mathbf{\overline{b}}+\mathbf{z}\mathbf{\overline{c}}\]
Definition: Collinearity

Two vectors a and b are collinear if there exists a scalar λ such that a = λb.

Three points A(a), B(b) and C(c) are collinear iff ∃ non-zero scalars x, y, z such that xa + yb + zc = 0, where x + y + z = 0.

Three points A(a), B(b) and C(c) are collinear if AB × BC = 0 i.e. a × b + b × c + c × a = 0.

Definition: Coplanarity

a and b are two non-collinear vectors. A vector r is coplanar with a and b if and only if there exists a unique scalar λ₁ and λ₂ such that r = λ₁a + λ₂b

Three vectors a₁i + a₂j + a₃k, b₁i + b₂j + b₃k and c₁i + c₂j + c₃k are coplanar, if \[\begin{vmatrix} a_{1} & a_{2} & a_{3} \\ b_{1} & b_{2} & b_{3} \\ c_{1} & c_{2} & c_{3} \end{vmatrix}=0.\]

Four points with position vectors a = a₁i + a₂j + a₃k, b = b₁i + b₂j + b₃k, c = c₁i + c₂j + c₃k and d = d₁i + d₂j + d₃k will be coplanar iff

\[\begin{vmatrix} a_1 & a_2 & a_3 & 1 \\ b_1 & b_2 & b_3 & 1 \\ c_1 & c_2 & c_3 & 1 \\ d_1 & d_2 & d_3 & 1 \end{vmatrix}=0.\]

Definition: Product of Vector

If ā and b̄ are any two vectors, then the scalar product of these vectors is

ā · b̄ = |ā| |b̄| cos θ = ab cos θ, where θ is the angle between ā and b̄.

Definition: Direction Cosine

If α, β and γ are the direction angles of a vector, then the cosines of these angles, i.e.

l = cos⁡α, m = cos⁡β, n = cos⁡γ 

are called the direction cosines of the vector.

If point is (x,y,z)and distance r: \[\cos\alpha=\frac{x}{r},\quad\cos\beta=\frac{y}{r},\quad\cos\gamma=\frac{z}{r}\]

Definition: Direction Angles

The angles made by a vector with the positive directions of the X-axis, Y-axis and Z-axis are called direction angles of the vector, denoted by α, β, and γ.

Definition: Direction Ratios

If l, m, n are direction cosines of a line and if a, b, c are real numbers such that \[\frac{\mathrm{a}}{l}=\frac{\mathrm{b}}{\mathrm{m}}=\frac{\mathrm{c}}{\mathrm{n}}=\lambda,\] then a, b, c are called direction ratios of that line.

Definition: Vector Product of two vectors

The vector product of two non-null and non-parallel vectors a and b is expressed as:

a × b = |a||b| sinθ n̂ = ab sinθ n̂

The unit vector n̂ along a × b is given by:

\[\hat{\mathbf{n}}=\frac{\mathbf{a}\times\mathbf{b}}{|\mathbf{a}\times\mathbf{b}|}\]

Definition: Scalar Triple Product

The scalar triple product of three vectors a, b, and c is defined as

(a × b) · c = |a| |b| |c| sinθ cosφ,

where θ is the angle between a and b, and φ is the angle between a × b and c. It is also defined as [a b c].

Definition: Vector Triple Product

For vectors \[\overline{a}\], \[\overline{b}\] and \[\overline{c}\] in the space, we define the vector triple product as

\[\overset{-}{\operatorname*{\operatorname*{a}}}\times\left(\overset{-}{\operatorname*{\operatorname*{b}}}\times\overset{-}{\operatorname*{\operatorname*{c}}}\right)=\left(\overset{-}{\operatorname*{\operatorname*{a}}}\cdot\overset{-}{\operatorname*{\operatorname*{c}}}\right)\overline{b}-\left(\overset{-}{\operatorname*{\operatorname*{a}}}\cdot\overline{b}\right)\overline{c}\]

Formulae [12]

Formula: Dot Product (Scalar Product)

\[\vec P\] ⋅ \[\vec Q\] = PQ cos θ

θ Dot Product
PQ
90° 0
180° −PQ
Formula: Cross Product (Vector Product)

∣\[\vec P\] × \[\vec Q\]= PQ sin θ

θ Cross Product
0
90° PQ
180° 0
Formula: Magnitude of Resultant

If two vectors \[\vec P\] and \[\vec Q\] act at an angle θ, the magnitude of their resultant is:

R = \[\sqrt{P^2+Q^2+2PQ\cos\theta}\]
Special cases:
Condition Angle  Resultant 
Parallel vectors R = P + Q
Perpendicular vectors 90° R = \[\sqrt{P^{2}+Q^{2}}\]
Anti-parallel vectors 180° R = P − Q
Formula: Rectangular Components

If a vector \[\vec P\] is resolved into two rectangular components:

  • Horizontal component: Px = P cos⁡ θ
  • Vertical component: Py = P sin ⁡θ
Formula: Direction (Angle) in Two Dimensions (2-D)

Magnitude of Vector: \[\mid r\mid=\sqrt{x^{2}+y^{2}}\]

\[\theta=\tan^{-1}\left(\frac{y}{x}\right)\]

Formula: Internal Division

\[\mathbf{\overline{r}}=\mathbf{\frac{m\overline{b}+n\overline{a}}{m+n}}\]

Formula: External Division

\[\overline{\mathrm{r}}=\frac{\mathrm{m\overline{b}-n\overline{a}}}{\mathrm{m-n}}\]

Formula: Mid Point

If R (r̄) is the mid-point of the line segment joining the points A (ā) and B (b̄), then

\[\overline{\mathbf{r}}=\frac{\overline{\mathbf{a}}+\overline{\mathbf{b}}}{2}\]

Formula: Centroid Formula

Centroid of Triangle:

\[\mathbf{\overline{g}}=\frac{\mathbf{\overline{a}}+\mathbf{\overline{b}}+\mathbf{\overline{c}}}{3}\]

Centroid of Tetrahedron:

\[\overline{\mathbf{g}}=\frac{\overline{\mathbf{a}}+\overline{\mathbf{b}}+\overline{\mathbf{c}}+\overline{\mathbf{d}}}{4}\]

Incentre of Triangle:

\[\overline{\mathrm{h}}=\frac{\left|\overline{\mathrm{AB}}\right|\overline{\mathrm{c}}+\left|\overline{\mathrm{BC}}\right|\overline{\mathrm{a}}+\left|\overline{\mathrm{AC}}\right|\overline{\mathrm{b}}}{\left|\overline{\mathrm{AB}}\right|+\left|\overline{\mathrm{BC}}\right|+\left|\overline{\mathrm{AC}}\right|}\]

Orthocentre of Triangle:

\[\overline{\mathrm{p}}=\frac{\tan A\left(\overline{\mathrm{a}}\right)+\tan B\left(\overline{\mathrm{b}}\right)+\tan C\left(\overline{\mathrm{c}}\right)}{\tan A+\tan B+\tan C}\]

Formula: Angle Between Vectors(Dot)

\[\cos\theta=\frac{\mathbf{a}\cdot\mathbf{b}}{|\mathbf{a}||\mathbf{b}|}\]

Formula: Angle between Two Vectors(Cross)

\[\sin\theta=\frac{\left|\overline{a}\times\overline{b}\right|}{\left|\overline{a}\right|\left|\overline{b}\right|}\]

Formula: Volume

Parallelepiped: Volume = [a b c]

Tetrahedron: \[\frac{1}{6}\] [a b c]

Theorems and Laws [8]

Law: Range of Resultant

The resultant R of two vectors \[\vec P\] and \[\vec Q\] always lies between their difference and their sum:

∣P − Q∣ ≤ R ≤ P + Q
Law: Commutative Law

For any two vectors \[\vec P\] and \[\vec Q\]:

\[\vec P\] + \[\vec Q\] = \[\vec Q\] + \[\vec P\]

The commutative law holds true for addition of vectors but not for subtraction.

Law: Associative Law

For three vectors \[\vec P\], \[\vec Q\], and \[\vec R\]:

(\[\vec P\] + \[\vec Q\]) + \[\vec R\] = \[\vec P\] + (\[\vec Q\] + \[\vec R\])

The associative law holds true for addition of vectors but not for subtraction.

Triangle Law

If two vectors are represented in magnitude and direction by two sides of a triangle taken in order, then their sum is \[\overline{\mathrm{AC}}=\overline{\mathrm{AB}}+\overline{\mathrm{BC}}\]

Parallelogram Law

If two co-initial vectors are represented in magnitude and direction by adjacent sides of a parallelogram, then their sum is represented in magnitude and direction by the diagonal of the parallelogram passing through the common point.

∴ \[\overline{\mathrm{AC}}=\overline{\mathrm{AB}}+\overline{\mathrm{BC}}\]

Law: Triangle Law / Parallelogram Law of Vector Addition

Two vectors can be added using either the Triangle Law or the Parallelogram Law. When two vectors \[\vec P\] and \[\vec Q\] are represented as two sides of a triangle (or two adjacent sides of a parallelogram), their resultant is represented by the third side (or the diagonal).

Using properties of scalar triple product, prove that `[(bara + barb,  barb + barc,  barc + bara)] = 2[(bara, barb, barc)]`.

L.H.S = `[(bara + barb,  barb + barc,  barc + bara)]`

= `(bara + barb) . [(barb + barc) xx (barc + bara)]`

= `(bara + barb) . [barb xx barc + barb xx bara + barc xx barc + barc xx bara]`

= `(bara + barb) . [barb xx barc + barb xx bara + barc xx bara]   ...[∵ barc xx barc = bar0]`

= `bara . [(barb xx barc) + (barb xx bara) + (barc xx bara)] + barb . [(barb xx barc) + (barb xx bara) + (barc xx bara)]`

= `bara . (barb xx barc) + bara . (barb xx bara) + bara . (barc xx bara) + barb . (barb xx barc) + barb(barb xx bara) + barb(barc xx bara)`

= `[bara  barb  barc] + [bara  barb  bara] + [bara  barc  bara] + [barb  barb  barc] + [barb  barb  bara] + [barb  barc  bara]`

= `[bara  barb  barc] + 0 + 0 + 0 + 0 + [bara  barb  barc]`

= `2[bara  barb  barc]`

= R.H.S

Prove by vector method, that the angle subtended on semicircle is a right angle.

Let seg AB be a diameter of a circle with centre C and P be any point on the circle other than A and B.

Then ∠APB is an angle subtended on a semicircle.

Let `bar"AC" = bar"CB" = bar"a"` and `bar"CP" = bar"r"`

Then `|bar"a"| = |bar"r"|`       ....(1)

`bar"AP" = bar"AC" + bar"CP"`

= `bar"a" + bar"r"`

= `bar"r" + bar"a"`

`bar"BP" = bar"BC" + bar"CP"`

= `- bar"CB" + bar"CP"`

= `- bar"a" + bar"r"`

∴ `bar"AP".bar"BP" = (bar"r" + bar"a").(bar"r" - bar"a")`

= `bar"r".bar"r" - bar"r".bar"a" + bar"a".bar"r" - bar"a".bar"a"`

= `|bar"r"|^2 - |bar"a"|^2`

= 0    ....`(∵ bar"r".bar"a" = bar"a".bar"r")`

∴ `bar"AP" ⊥ bar"BP"`

∴ ∠APB is a right angle.

Hence, the angle subtended on a semicircle is the right angle.

Consider the circle with the centre at O and AB is the diameter.

Let `bar(OA) = bar a, bar(OB) = bar b, bar(OC) = bar c`

∴ `|bar a| =|bar b| = |bar c| = r`    ...(1)

and `bar a = -bar b`    ...(2)

Consider:

`bar (AC) * bar (BC) = (bar c - bar a) * (bar c - bar b)`

= `(bar c - bar a) * (bar c + bar a)`    ...[From (2)]

= `|bar c|^2 - |bar a|^2`

= r2 − r2    ...[From (1)]

= 0

∴ `bar(AC) * bar(BC) = 0`

∴ `bar(AC)` is perpendicular to `bar(BC)`

∴ ∠ACB = 90°

∴ Angle subtended on semi-circle is a right angle.

Key Points

Key Points: Types of Vectors
Type Simple Meaning
Zero vector (0) Zero magnitude, no direction
Unit vector Magnitude = 1, shows direction only
Position vector (r) Shows the position of a point from the origin
Equal vectors Same magnitude and same direction
Negative vector Same magnitude, opposite direction
Co-initial vectors Start from the same point
Co-terminus vectors End at the same point
Localised vector Fixed at one position (cannot move)
Free vector Can be moved parallel anywhere
Coplanar vectors Lie in the same plane
Key points: Three Dimensional (3-D) Coordinate System

Coordinates on Axes

  • X-axis → (x,0,0)(x, 0, 0)(x,0,0)

  • Y-axis → (0,y,0)(0, y, 0)(0,y,0)

  • Z-axis → (0,0,z)(0, 0, z)(0,0,z)

Coordinates on Planes

  • XY-plane → (x,y,0)(x, y, 0)(x,y,0)

  • YZ-plane → (0,y,z)(0, y, z)(0,y,z)

  • ZX-plane → (x,0,z)(x, 0, z)(x,0,z)

Distance from Coordinate Planes

  • From XY-plane → ∣z∣

  • From YZ-plane → ∣x∣

  • From ZX-plane → ∣y∣

Distance from Origin

\[\sqrt{x^{2}+y^{2}+z^{2}}\]

Distance Between Two Points

\[d=\sqrt{(x_{2}-x_{1})^{2}+(y_{2}-y_{1})^{2}+(z_{2}-z_{1})^{2}}\]

Octants:

Octants I II III IV V VI VII VIII
Coordinates OXYZ OX′YZ OX′Y′Z OXY′Z OXYZ′ OX′YZ′ OX′Y′Z′ OXY′Z′
x + + + +
y + + + +
z + + + +
Key Points: Product of Vector in Algebra (Dot Product)

Special Cases

  • Perpendicular → \[\overline{\mathrm{a}}\cdot\overline{\mathrm{b}}=0\]

  • Parallel → \[\mathbf{\overline{a}}\cdot\mathbf{\overline{b}}=\mathbf{ab}\]

Projection

  • Scalar= \[\frac{\mathbf{a}\cdot\mathbf{b}}{|\mathbf{b}|}\]

  • Vector \[=\frac{\mathbf{a}\cdot\mathbf{b}}{|\mathbf{b}|^{2}}\cdot\mathbf{b}\]

Key Points: Direction Ratios, Direction Cosine & Direction Angles

1. Conversion: From D.R → D.C: \[l=\frac{a}{\sqrt{a^2+b^2+c^2}},m=\frac{b}{\sqrt{a^2+b^2+c^2}},n=\frac{c}{\sqrt{a^2+b^2+c^2}}\]

2. Angle between two lines

If direction cosines: \[\cos\theta=l_1l_2+m_1m_2+n_1n_2\]

If direction ratios: \[\cos\theta=\frac{a_1a_2+b_1b_2+c_1c_2}{\sqrt{a_1^2+b_1^2+c_1^2}\sqrt{a_2^2+b_2^2+c_2^2}}\]

3. If A(x₁, y₁, z₁), B(x₂, y₂, z₂):

\[\mathrm{D.Rs}=(x_2-x_1,y_2-y_1,z_2-z_1)\]

4. \[l^2+m^2+n^2=1\]

Key Points: Vector Product of two vectors

1. Determinant form:

If \[\overline{\mathrm{a}}=\mathrm{a}_{1}\hat{\mathrm{i}}+\mathrm{a}_{2}\hat{\mathrm{j}}+\mathrm{a}_{3}\hat{\mathrm{k}}\] and \[\overline{\mathrm{b}}=\mathrm{b}_1\hat{\mathrm{i}}+\mathrm{b}_2\hat{\mathrm{j}}+\mathrm{b}_3\hat{\mathrm{k}}\], then

\[\overline{\mathrm{a}}\times\overline{\mathrm{b}}= \begin{vmatrix} \hat{\mathrm{i}} & \hat{\mathrm{j}} & \hat{\mathrm{k}} \\ \mathbf{a}_1 & \mathbf{a}_2 & \mathbf{a}_3 \\ \mathbf{b}_1 & \mathbf{b}_2 & \mathbf{b}_3 \end{vmatrix}\]

2. Condition for zero cross product:

a × b = 0 ⇒ vectors are parallel (or one is zero)

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