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Revision: 12th Std >> Vectors MAH-MHT CET (PCM/PCB) Vectors

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Definitions [20]

Definition: Vector

Scalar: Those quantities which have magnitude but no direction are called scalar quantities or scalars. e.g. length, mass, volume, temperature, work, etc.

Vector: Those quantities which have magnitude as well as direction are called vector quantities or vectors. e.g. force, displacement, velocity, etc.

Representation A vector is represented as a or bold letter (a).

Definition: Vector Quantity

A vector quantity is a physical quantity that has magnitude as well as direction.

Definition: Scalar Quantity

A scalar quantity is a physical quantity that has magnitude only.

Position Vector

In three-dimensional geometry, the vector drawn from the origin O(0, 0, 0) to a point P(x, y, z) is called the position vector of the point P. It is written as \[\vec{OP}\]. If point P(x, y, z) is given, then the magnitude of its position vector is:

\[|\vec{OP}| = \sqrt{x^2 + y^2 + z^2}\]
Definition: Magnitude of a Vector

The magnitude of vector \[\vec{AB}\] is the length of the directed line segment AB. It is written as \[|\vec{AB}|\], \[|\vec{a}|\], or simply a. The magnitude of a vector is never negative because it represents length.

Definition: Vector

A vector is a quantity that has magnitude as well as direction. Geometrically, a vector is represented by a directed line segment such as  \[\vec{AB}\], where A is the initial point and B is the terminal point.

Definition: Linear Combination

In general, if a₁, a₂, …, aₙ are n vectors and t₁, t₂, …, tₙ are n scalars, then linear combination of vectors a₁, a₂, …, aₙ is t₁a₁ + t₂a₂ + … + tₙaₙ.

  • For 2 vectors:

    \[\overline{\mathbf{r}}=x\overline{\mathbf{a}}+y\overline{\mathbf{b}}\]
  • For 3 vectors:

    \[\mathbf{\overline{r}}=x\mathbf{\overline{a}}+y\mathbf{\overline{b}}+\mathbf{z}\mathbf{\overline{c}}\]
Definition: Collinearity

Two vectors a and b are collinear if there exists a scalar λ such that a = λb.

Three points A(a), B(b) and C(c) are collinear iff ∃ non-zero scalars x, y, z such that xa + yb + zc = 0, where x + y + z = 0.

Three points A(a), B(b) and C(c) are collinear if AB × BC = 0 i.e. a × b + b × c + c × a = 0.

Definition: Coplanarity

a and b are two non-collinear vectors. A vector r is coplanar with a and b if and only if there exists a unique scalar λ₁ and λ₂ such that r = λ₁a + λ₂b

Three vectors a₁i + a₂j + a₃k, b₁i + b₂j + b₃k and c₁i + c₂j + c₃k are coplanar, if \[\begin{vmatrix} a_{1} & a_{2} & a_{3} \\ b_{1} & b_{2} & b_{3} \\ c_{1} & c_{2} & c_{3} \end{vmatrix}=0.\]

Four points with position vectors a = a₁i + a₂j + a₃k, b = b₁i + b₂j + b₃k, c = c₁i + c₂j + c₃k and d = d₁i + d₂j + d₃k will be coplanar iff

\[\begin{vmatrix} a_1 & a_2 & a_3 & 1 \\ b_1 & b_2 & b_3 & 1 \\ c_1 & c_2 & c_3 & 1 \\ d_1 & d_2 & d_3 & 1 \end{vmatrix}=0.\]

Definition: Component Form of a Vector

If P(x, y, z) is a point, then its position vector is

\[\vec{OP} = x\hat{i} + y\hat{j} + z\hat{k}\]

This is called the component form of a vector.

Definition: Vector Joining Two Points

If \[P_1(x_1, y_1, z_1)\] and \[P_2(x_2, y_2, z_2)\] are two points in space, then the vector joining \[P_1\] to \[P_2\] is the vector 

\[\vec{P_1P_2}\]

representing the displacement from \[P_1\] (initial point) to \[P_2\] (terminal point).

Magnitude of vector: 

\[|\vec{P_1P_2}| = \sqrt{(x_2 - x_1)^2 + (y_2 - y_1)^2 + (z_2 - z_1)^2}\]
Definition: Projection of One Vector on Another

Projection is the part of one vector in the direction of another vector.

Scalar projection of \[\vec{a}\] on \[\vec{b}\]

\[\frac{\vec{a} \cdot \vec{b}}{|\vec{b}|}\]

Vector projection of \[\vec{a}\] on \[\vec{b}\]

\[\frac{\vec{a} \cdot \vec{b}}{|\vec{b}|^2}\vec{b}\]
Definition: Scalar Product (Dot Product)

If \[\vec{a}\] and \[\vec{b}\] are two vectors and \[\theta\] is the angle between them, then their scalar product is given by:

\[\vec{a} \cdot \vec{b} = |\vec{a}| |\vec{b}| \cos \theta\]
 
Angle Between Two Vectors: 
\[\cos \theta = \frac{\vec{a} \cdot \vec{b}}{|\vec{a}| |\vec{b}|}\]
Definition: Vector Product (Cross Product)

If \[\vec{a}\] and \[\vec{b}\] are two vectors with angle \[\theta\] between them, then their vector product is:

\[\vec{a} \times \vec{b} = |\vec{a}| |\vec{b}| \sin \theta \hat{n}\]

where \[\hat{n}\] is a unit vector perpendicular to both \[\vec{a}\] and \[\vec{b}\], in the direction given by the right-hand rule.

Cross Product Angle: \[\sin \theta = \frac{|\vec{a} \times \vec{b}|}{|\vec{a}| |\vec{b}|}\]

Definition: Direction Ratios

If l, m, n are direction cosines of a line and if a, b, c are real numbers such that \[\frac{\mathrm{a}}{l}=\frac{\mathrm{b}}{\mathrm{m}}=\frac{\mathrm{c}}{\mathrm{n}}=\lambda,\] then a, b, c are called direction ratios of that line.

Definition: Direction Cosine

If α, β and γ are the direction angles of a vector, then the cosines of these angles, i.e.

l = cos⁡α, m = cos⁡β, n = cos⁡γ 

are called the direction cosines of the vector.

If point is (x,y,z) and distance r: \[\cos\alpha=\frac{x}{r},\quad\cos\beta=\frac{y}{r},\quad\cos\gamma=\frac{z}{r}\]

Definition: Direction Angles

The angles made by a vector with the positive directions of the X-axis, Y-axis and Z-axis are called direction angles of the vector, denoted by α, β, and γ.

Definition: Vector Product of two vectors

The vector product of two non-null and non-parallel vectors a and b is expressed as:

a × b = |a||b| sinθ n̂ = ab sinθ n̂

The unit vector n̂ along a × b is given by:

\[\hat{\mathbf{n}}=\frac{\mathbf{a}\times\mathbf{b}}{|\mathbf{a}\times\mathbf{b}|}\]

Definition: Scalar Triple Product

The scalar triple product of three vectors a, b, and c is defined as

(a × b) · c = |a| |b| |c| sinθ cosφ,

where θ is the angle between a and b, and φ is the angle between a × b and c. It is also defined as [a b c].

Definition: Vector Triple Product

For vectors \[\overline{a}\], \[\overline{b}\] and \[\overline{c}\] in the space, we define the vector triple product as

\[\overset{-}{\operatorname*{\operatorname*{a}}}\times\left(\overset{-}{\operatorname*{\operatorname*{b}}}\times\overset{-}{\operatorname*{\operatorname*{c}}}\right)=\left(\overset{-}{\operatorname*{\operatorname*{a}}}\cdot\overset{-}{\operatorname*{\operatorname*{c}}}\right)\overline{b}-\left(\overset{-}{\operatorname*{\operatorname*{a}}}\cdot\overline{b}\right)\overline{c}\]

Formulae [7]

Formula: Direction (Angle) in Two Dimensions (2-D)

Magnitude of Vector: \[\mid r\mid=\sqrt{x^{2}+y^{2}}\]

\[\theta=\tan^{-1}\left(\frac{y}{x}\right)\]

Formula: Centroid Formula

Centroid of Triangle:

\[\mathbf{\overline{g}}=\frac{\mathbf{\overline{a}}+\mathbf{\overline{b}}+\mathbf{\overline{c}}}{3}\]

Centroid of Tetrahedron:

\[\overline{\mathbf{g}}=\frac{\overline{\mathbf{a}}+\overline{\mathbf{b}}+\overline{\mathbf{c}}+\overline{\mathbf{d}}}{4}\]

Incentre of Triangle:

\[\overline{\mathrm{h}}=\frac{\left|\overline{\mathrm{AB}}\right|\overline{\mathrm{c}}+\left|\overline{\mathrm{BC}}\right|\overline{\mathrm{a}}+\left|\overline{\mathrm{AC}}\right|\overline{\mathrm{b}}}{\left|\overline{\mathrm{AB}}\right|+\left|\overline{\mathrm{BC}}\right|+\left|\overline{\mathrm{AC}}\right|}\]

Orthocentre of Triangle:

\[\overline{\mathrm{p}}=\frac{\tan A\left(\overline{\mathrm{a}}\right)+\tan B\left(\overline{\mathrm{b}}\right)+\tan C\left(\overline{\mathrm{c}}\right)}{\tan A+\tan B+\tan C}\]

Formula: Internal Division

\[\mathbf{\overline{r}}=\mathbf{\frac{m\overline{b}+n\overline{a}}{m+n}}\]

Formula: Mid Point

If R (r̄) is the mid-point of the line segment joining the points A (ā) and B (b̄), then

\[\overline{\mathbf{r}}=\frac{\overline{\mathbf{a}}+\overline{\mathbf{b}}}{2}\]

Formula: External Division

\[\overline{\mathrm{r}}=\frac{\mathrm{m\overline{b}-n\overline{a}}}{\mathrm{m-n}}\]

Formula: Angle between Two Vectors(Cross)

\[\sin\theta=\frac{\left|\overline{a}\times\overline{b}\right|}{\left|\overline{a}\right|\left|\overline{b}\right|}\]

Formula: Volume

Parallelepiped: Volume = [a b c]

Tetrahedron: \[\frac{1}{6}\] [a b c]

Theorems and Laws [2]

Using properties of scalar triple product, prove that `[(bara + barb,  barb + barc,  barc + bara)] = 2[(bara, barb, barc)]`.

L.H.S = `[(bara + barb,  barb + barc,  barc + bara)]`

= `(bara + barb) . [(barb + barc) xx (barc + bara)]`

= `(bara + barb) . [barb xx barc + barb xx bara + barc xx barc + barc xx bara]`

= `(bara + barb) . [barb xx barc + barb xx bara + barc xx bara]   ...[∵ barc xx barc = bar0]`

= `bara . [(barb xx barc) + (barb xx bara) + (barc xx bara)] + barb . [(barb xx barc) + (barb xx bara) + (barc xx bara)]`

= `bara . (barb xx barc) + bara . (barb xx bara) + bara . (barc xx bara) + barb . (barb xx barc) + barb(barb xx bara) + barb(barc xx bara)`

= `[bara  barb  barc] + [bara  barb  bara] + [bara  barc  bara] + [barb  barb  barc] + [barb  barb  bara] + [barb  barc  bara]`

= `[bara  barb  barc] + 0 + 0 + 0 + 0 + [bara  barb  barc]`

= `2[bara  barb  barc]`

= R.H.S

Prove by vector method, that the angle subtended on semicircle is a right angle.

Let seg AB be a diameter of a circle with centre C and P be any point on the circle other than A and B.

Then ∠APB is an angle subtended on a semicircle.

Let `bar"AC" = bar"CB" = bar"a"` and `bar"CP" = bar"r"`

Then `|bar"a"| = |bar"r"|`       ....(1)

`bar"AP" = bar"AC" + bar"CP"`

= `bar"a" + bar"r"`

= `bar"r" + bar"a"`

`bar"BP" = bar"BC" + bar"CP"`

= `- bar"CB" + bar"CP"`

= `- bar"a" + bar"r"`

∴ `bar"AP".bar"BP" = (bar"r" + bar"a").(bar"r" - bar"a")`

= `bar"r".bar"r" - bar"r".bar"a" + bar"a".bar"r" - bar"a".bar"a"`

= `|bar"r"|^2 - |bar"a"|^2`

= 0    ....`(∵ bar"r".bar"a" = bar"a".bar"r")`

∴ `bar"AP" ⊥ bar"BP"`

∴ ∠APB is a right angle.

Hence, the angle subtended on a semicircle is the right angle.

Consider the circle with the centre at O and AB is the diameter.

Let `bar(OA) = bar a, bar(OB) = bar b, bar(OC) = bar c`

∴ `|bar a| =|bar b| = |bar c| = r`    ...(1)

and `bar a = -bar b`    ...(2)

Consider:

`bar (AC) * bar (BC) = (bar c - bar a) * (bar c - bar b)`

= `(bar c - bar a) * (bar c + bar a)`    ...[From (2)]

= `|bar c|^2 - |bar a|^2`

= r2 − r2    ...[From (1)]

= 0

∴ `bar(AC) * bar(BC) = 0`

∴ `bar(AC)` is perpendicular to `bar(BC)`

∴ ∠ACB = 90°

∴ Angle subtended on semi-circle is a right angle.

Key Points

Key Points: Types of Vectors
Type Simple Meaning
Zero vector (0) Zero magnitude, no direction
Unit vector Magnitude = 1, shows direction only
Position vector (r) Shows the position of a point from the origin
Equal vectors Same magnitude and same direction
Negative vector Same magnitude, opposite direction
Co-initial vectors Start from the same point
Co-terminus vectors End at the same point
Localised vector Fixed at one position (cannot move)
Free vector Can be moved parallel anywhere
Coplanar vectors Lie in the same plane
Key Points: Basic Concepts of Vector Algebra
  • Scalars have only magnitude.

  • Vectors have magnitude and direction.

  • Vectors are represented by directed line segments.

  • \[\vec{AB}\] represents a vector from A to B.

  • Magnitude of a vector is its length and is always non-negative.

  • \[\vec{OP}\] is the position vector of point \[P(x, y, z)\].

  • \[|\vec{OP}| = \sqrt{x^2 + y^2 + z^2}\].

Key points: Three Dimensional (3-D) Coordinate System

Coordinates on Axes

  • X-axis → (x,0,0)(x, 0, 0)(x,0,0)

  • Y-axis → (0,y,0)(0, y, 0)(0,y,0)

  • Z-axis → (0,0,z)(0, 0, z)(0,0,z)

Coordinates on Planes

  • XY-plane → (x,y,0)(x, y, 0)(x,y,0)

  • YZ-plane → (0,y,z)(0, y, z)(0,y,z)

  • ZX-plane → (x,0,z)(x, 0, z)(x,0,z)

Distance from Coordinate Planes

  • From XY-plane → ∣z∣

  • From YZ-plane → ∣x∣

  • From ZX-plane → ∣y∣

Distance from Origin

\[\sqrt{x^{2}+y^{2}+z^{2}}\]

Distance Between Two Points

\[d=\sqrt{(x_{2}-x_{1})^{2}+(y_{2}-y_{1})^{2}+(z_{2}-z_{1})^{2}}\]

Octants:

Octants I II III IV V VI VII VIII
Coordinates OXYZ OX′YZ OX′Y′Z OXY′Z OXYZ′ OX′YZ′ OX′Y′Z′ OXY′Z′
x + + + +
y + + + +
z + + + +
Key Points: Vector Joining Two Points in Algebra
  • Initial point: starting point of vector; terminal point: ending point.

  • Vector joining \[P_1(x_1, y_1, z_1)\] to \[P_2(x_2, y_2, z_2)\]:

    \[\vec{P_1P_2} = (x_2 - x_1)\hat{i} + (y_2 - y_1)\hat{j} + (z_2 - z_1)\hat{k}\]
  • Order matters: \[\vec{P_1P_2} = -\vec{P_2P_1}\]

  • Magnitude equals distance between points:

    \[|\vec{P_1P_2}| = \sqrt{(x_2 - x_1)^2 + (y_2 - y_1)^2 + (z_2 - z_1)^2}\]
Key Points: Section Formula in Vector Algebra
  • Section formula gives the position vector of a point dividing a line segment in a given ratio.
  • For internal division, use \(\dfrac{m\vec{b}+n\vec{a}}{m+n}\).

  • For external division, use \(\dfrac{m\vec{b}-n\vec{a}}{m-n}\).

  • Midpoint is the special case when the ratio is \(1:1\).

  • Centroid formulas are natural extensions of the same averaging idea.

Key Points: Product of Vector in Algebra
  • Dot product result is a scalar.

  • Cross product result is a vector.

  • Dot product uses cosine; cross product uses sine.

  • Dot product helps in angle and projection questions.

  • Cross product helps in area and direction questions.

  • \[\vec{a} \cdot \vec{b} = 0\] indicates perpendicular non-zero vectors.

  • \[\vec{a} \times \vec{b} = \vec{0}\] indicates parallel vectors.

  • Applications of Cross Product: 

    Area of Triangle:

    \[\frac{1}{2}|\vec{a} \times \vec{b}|\]

    Area of Parallelogram:

    \[|\vec{a} \times \vec{b}|\]
Key Points: Direction Ratios, Direction Cosine & Direction Angles
  • Direction angles are the angles a line makes with the positive coordinate axes.

  • Direction cosines are \[\cos \alpha\], \[\cos \beta\], and \[\cos \gamma\].

  • If direction cosines are (l, m, n), then \[l^2 + m^2 + n^2 = 1\].

  • Direction ratios are any numbers proportional to direction cosines.

  • If direction ratios are (a, b, c), then corresponding direction cosines are:

\[\frac{a}{\sqrt{a^2 + b^2 + c^2}}, \frac{b}{\sqrt{a^2 + b^2 + c^2}}, \frac{c}{\sqrt{a^2 + b^2 + c^2}}\]
  • For points \[A(x_1, y_1, z_1)\], \[B(x_2, y_2, z_2)\], direction ratios of AB are \[(x_2 - x_1, y_2 - y_1, z_2 - z_1)\].

  • Angle between two lines can be found using either direction cosines or direction ratios.

Key Points: Vector Product of two vectors

1. Determinant form:

If \[\overline{\mathrm{a}}=\mathrm{a}_{1}\hat{\mathrm{i}}+\mathrm{a}_{2}\hat{\mathrm{j}}+\mathrm{a}_{3}\hat{\mathrm{k}}\] and \[\overline{\mathrm{b}}=\mathrm{b}_1\hat{\mathrm{i}}+\mathrm{b}_2\hat{\mathrm{j}}+\mathrm{b}_3\hat{\mathrm{k}}\], then

\[\overline{\mathrm{a}}\times\overline{\mathrm{b}}= \begin{vmatrix} \hat{\mathrm{i}} & \hat{\mathrm{j}} & \hat{\mathrm{k}} \\ \mathbf{a}_1 & \mathbf{a}_2 & \mathbf{a}_3 \\ \mathbf{b}_1 & \mathbf{b}_2 & \mathbf{b}_3 \end{vmatrix}\]

2. Condition for zero cross product:

a × b = 0 ⇒ vectors are parallel (or one is zero)

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