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Revision: Kinematics Physics (Theory) ISC (Science) ISC Class 11 CISCE

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Definitions [17]

Definition: Instantaneous Velocity

Instantaneous velocity of an object is its velocity at a given instant of time. It is defined as the limiting value of the average velocity of the object over a small time interval (Δt) around t when the value of the time interval (Δt) goes to zero.

OR

The limiting value of the average velocity of an object over a small time interval 'ΔtΔt' around time tt when the value of the time interval goes to zero is called instantaneous velocity.

1. Uniform motion

“In physics, uniform motion is defined as the motion where the velocity of the body travelling in a straight line remains the same. When the distance travelled by a moving thing is the same at several time intervals, regardless of the time length, the motion is said to be uniform motion.”

For example,

  • The hour hand of the clock: It moves with uniform speed, completing movement of a specific distance in an hour.
  • An aeroplane is cruising at a level height and a steady speed.
  • A car is going along a straight, level road at a steady speed.
2. Non-Uniform motion

Non-uniform motion is used to mean the movement in which the object does not cover the same distance in the same distances in the same time intervals, regardless of the length of the time intervals. Every time the speed of the moving object changes by a different proportion at the same time interval, the motion of the body is observed as non-uniform motion.

For example:

  1. A horse running.
  2. A bouncy ball.
  3. A car coming to a halt.
Definition: Average Velocity

"Average velocity is defined as the displacement of the object during the time interval over which average velocity is being calculated, divided by that time interval."

OR

The total displacement Δ\[\vec x\] of an object divided by the total time interval Δt over which that displacement occurs is called average velocity.

Definition: Vector

A vector is any quantity that needs both magnitude (size) and direction to be completely described.

Definition: Component Vectors

The splitting vectors obtained when a single vector is resolved into two or more vectors in different directions are called component vectors.

Definition: Direction Cosines

The values of cos⁡αcos⁡β, and cosγ which are the cosines of the angles subtended by the rectangular components with the given vector are called direction cosines of a vector.

Definition: Resolution of the Vector

A vector \[\vec V\] can be expressed as the sum of two or more vectors along fixed directions. This process is known as vector resolution.

OR

The process of splitting a single vector into two or more vectors in different directions which together produce same effect as produced by the single vector alone is called resolution of vector.

Definition: Rectangular Components

When a vector is resolved into components along mutually perpendicular directions (like x and y axes in 2D, or x, y, and z axes in 3D), these components are called rectangular or Cartesian components.

Definition: Angular Displacement

The angle traced out by the radius vector at the centre of the circular path in a given time, expressed as Δθ = θ2 − θ1, is called angular displacement.

Define angular velocity.

Angular velocity of a particle is the rate of change of angular displacement.

Define Uniform circular motion.

When a particle moves with a constant speed in a circular path, its motion is said to be the uniform circular motion.

Definition: Angular Velocity (ω)

The rate of change of angular displacement of a body undergoing circular motion is called angular velocity.

Definition: Angular Acceleration (α)

The rate of change of angular velocity of a body is called angular acceleration.

Definition: Radial (Centripetal) Acceleration

The component of acceleration directed towards the centre of the circular path is called centripetal acceleration (or radial acceleration).

Definition: Centripetal Force

The force directed towards the centre along the radius, required to keep a body moving along a circular path at constant speed, is called centripetal force.

Definition: Uniform Circular Motion

When a particle moves with a constant speed in a circular path, its motion is said to be uniform circular motion.

OR

The motion of a body moving with constant speed along a circular path is called uniform circular motion.

OR

The motion of a body moving with constant speed along a circular path, where the velocity is always tangential to the circular path and remains constant in magnitude, is called uniform circular motion.

Formulae [8]

Formula: Instantaneous velocity

\[\vec{\mathrm{v}}=\lim_{\Delta t\to0}\left(\frac{\Delta\vec{x}}{\Delta t}\right)=\frac{d\vec{x}}{dt}\]

Formula: Average Velocity

\[\vec{v}_{\mathrm{av}}=\frac{\vec{x}_2-\vec{x}_1}{t_2-t_1}\]

  • vav : average velocity.
  • x2 : final position vector.
  • x1 : initial position vector.
  • t2 : final time
  • t1 : initial time

Dimensions: [L1M0T−1]

OR

Average Velocity: \[\vec V_{avg}\] = \[\frac {\text {Displacement}}{\text {Time interval}}\] = \[\frac {x_2-x_1}{t_2-t_1}\] = \[\frac {Δ\vec x}{Δt}\]

Formula: Velocity of B relative to A

\[\vec{v}_{BA}=\vec{v}_B-\vec{v}_A\]

where:

  • \[\vec v_A\] = Velocity of object A
  • \[\vec v_B\] = Velocity of object B
  • \[\vec v_{AB}\] = Velocity of A relative to B
  • The subscripts indicate the order: for \[\vec v_{BA}\], B is the observer, A is referenced.
Formula: Velocity of A relative to B

\[\vec{v}_{AB}=\vec{v}_A-\vec{v}_B\]

where:

  • \[\vec v_A\] = Velocity of object A
  • \[\vec v_B\] = Velocity of object B
  • \[\vec v_{AB}\] = Velocity of A relative to B
  • The subscripts indicate the order: for \[\vec v_{AB}\], A is the observer, B is referenced.
Formula: Three-Dimensional Resolution of a Vector

When a vector \[\vec A\] is resolved into three-dimensional rectangular components, it is given by:

\[\vec A\] = Ax\[\hat i\] + Ay\[\hat j\] + Az\[\hat k\]
Formula: Magnitude of a 3D Vector

The magnitude of vector \[\vec A\] resolved into three-dimensional components is:

A = \[\sqrt{A_x^2+A_y^2+A_z^2}\]

Formula: Identity of Direction Cosines

The sum of squares of all direction cosines is always equal to 1:

cos2α + cos2β + cos2γ = 1

Formula: Direction Cosines

If αβ, and γ are the angles subtended by the rectangular components with the given vector, then:

cos α = \[\frac {A_x}{A}\], cos β = \[\frac {A_y}{A}\], cos γ = \[\frac {A_z}{A}\]

Key Points

Key Points: Position-time, Velocity-time and Acceleration-time Graphs
  • Slope of x-t graph = Velocity → Horizontal line (x = constant) = rest; positive slope = uniform velocity along +X axis; negative slope = motion along −X axis; curve = non-uniform velocity.
  • Slope of v-t graph = Acceleration → Horizontal line = zero acceleration (constant velocity); positive slope = constant positive acceleration; negative slope = constant negative acceleration; curve = non-uniform acceleration.
  • Area under v-t graph = Displacement of the object during that time interval.
  • x-t graph shapes → Zigzag/oscillatory curve = oscillatory motion with constant speed; ever-increasing curve = accelerated (non-uniform) motion.
  • Relative Velocity → \[\vec v_{AB}\] = \[\vec v_A\] − \[\vec v_B\]​ and \[\vec v_{BA}\] = \[\vec v_B\] − \[\vec v_A\]; they are always equal in magnitude and opposite in direction.
Key Points: Addition and Subtraction of Vectors
  1. Component Method: Resultant R = A + B is found as Rx = Ax + BxRy = Ay + ByRz = Az + Bz, giving R = Rx\[\hat i\] + Ry\[\hat j\] + Rz\[\hat k\].

  2. Laws of Addition: Triangle law (head-to-tail), Parallelogram law (tail-to-tail, diagonal = resultant), and Polygon law (for multiple vectors, closing side = resultant).

  3. Magnitude (Addition): When A and B are at angle θR = \[\sqrt{A^2+B^2+2AB\cos\theta}\].

  4. Magnitude (Subtraction): Change the sign to minus — ∣R∣ = .

  5. Direction of Resultant: tan⁡α = \[\frac{B\sin\theta}{A+B\cos\theta}\] for addition; tan⁡β = \[\frac{B\sin\theta}{A-B\cos\theta}\] for subtraction.

Key Points: Uniform Circular Motion
  • In UCM, speed is constant, but velocity continuously changes direction, always remaining tangential to the path.
  • Angular displacement is the angle swept by the radius vector; angular velocity is its rate of change.
  • Even at constant speed, centripetal acceleration is never zero — it always acts towards the centre of the circular path.
  • Centripetal force is always directed towards the centre and is essential to maintain circular motion — it does no work on the body.
  • If speed is constant in circular motion, tangential acceleration = 0, but radial acceleration ≠ 0.
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