- \[\vec v_A\] = Velocity of object A
- \[\vec v_B\] = Velocity of object B
- \[\vec v_{AB}\] = Velocity of A relative to B
- The subscripts indicate the order: for \[\vec v_{BA}\], B is the observer, A is referenced.
Definitions [17]
The splitting vectors obtained when a single vector is resolved into two or more vectors in different directions are called component vectors.
The values of cosα, cosβ, and cosγ which are the cosines of the angles subtended by the rectangular components with the given vector are called direction cosines of a vector.
A vector \[\vec V\] can be expressed as the sum of two or more vectors along fixed directions. This process is known as vector resolution.
OR
The process of splitting a single vector into two or more vectors in different directions which together produce same effect as produced by the single vector alone is called resolution of vector.
When a vector is resolved into components along mutually perpendicular directions (like x and y axes in 2D, or x, y, and z axes in 3D), these components are called rectangular or Cartesian components.
The rate of change of angular velocity of a body is called angular acceleration.
The component of acceleration directed towards the centre of the circular path is called centripetal acceleration (or radial acceleration).
The force directed towards the centre along the radius, required to keep a body moving along a circular path at constant speed, is called centripetal force.
When a particle moves with a constant speed in a circular path, its motion is said to be uniform circular motion.
OR
The motion of a body moving with constant speed along a circular path is called uniform circular motion.
OR
The motion of a body moving with constant speed along a circular path, where the velocity is always tangential to the circular path and remains constant in magnitude, is called uniform circular motion.
Define Uniform circular motion.
When a particle moves with a constant speed in a circular path, its motion is said to be the uniform circular motion.
Define angular velocity.
Angular velocity of a particle is the rate of change of angular displacement.
The angle traced out by the radius vector at the centre of the circular path in a given time, expressed as Δθ = θ2 − θ1, is called angular displacement.
The rate of change of angular displacement of a body undergoing circular motion is called angular velocity.
A vector is any quantity that needs both magnitude (size) and direction to be completely described.
Instantaneous velocity of an object is its velocity at a given instant of time. It is defined as the limiting value of the average velocity of the object over a small time interval (Δt) around t when the value of the time interval (Δt) goes to zero.
OR
The limiting value of the average velocity of an object over a small time interval 'ΔtΔt' around time tt when the value of the time interval goes to zero is called instantaneous velocity.
Acceleration is defined as the rate of change of velocity with time.
The change in velocity of an object divided by the total time required for that change in velocity is called average acceleration.
The limiting value of the average acceleration of an object over a small time interval 'Δt' around time tt when the value of the time interval goes to zero is called instantaneous acceleration.
Formulae [9]
The sum of squares of all direction cosines is always equal to 1:
cos2α + cos2β + cos2γ = 1
When a vector \[\vec A\] is resolved into three-dimensional rectangular components, it is given by:
The magnitude of vector \[\vec A\] resolved into three-dimensional components is:
A = \[\sqrt{A_x^2+A_y^2+A_z^2}\]
If α, β, and γ are the angles subtended by the rectangular components with the given vector, then:
cos α = \[\frac {A_x}{A}\], cos β = \[\frac {A_y}{A}\], cos γ = \[\frac {A_z}{A}\]
\[\vec{\mathrm{v}}=\lim_{\Delta t\to0}\left(\frac{\Delta\vec{x}}{\Delta t}\right)=\frac{d\vec{x}}{dt}\]
\[\vec{v}_{BA}=\vec{v}_B-\vec{v}_A\]
where:
\[\vec{v}_{AB}=\vec{v}_A-\vec{v}_B\]
where:
Average acceleration is calculated when an object has velocities \[\vec v_1\] and \[\vec v_2\] at times t1 and t2:
\[\vec{a}=\frac{\vec{v_2}-\vec{v_1}}{t_2-t_1}\]
where:
- \[\vec a\] = average acceleration
- \[\vec v_1\] = velocity at time t1
- \[\vec v_2\] = velocity at time t2
OR
Average acceleration: \[\vec a_{av}=\frac {\vec v_2-\vec v_1}{t_{2}-t_{1}}=\frac {\Delta\vec v}{\Delta t}\]
Instantaneous acceleration is the limiting value of average acceleration when the time interval approaches zero:
\[\vec{a}=\lim_{\Delta t\to0}\frac{\Delta\vec{v}}{\Delta t}=\frac{d\vec{v}}{dt}\]
where:
- \[\vec a\] = instantaneous acceleration
- \[d\vec{v}\] = infinitesimal change in velocity
- dt = infinitesimal change in time
The instantaneous acceleration at a given time equals the slope of the tangent to the velocity versus time curve at that time.
Key Points
-
Component Method: Resultant R = A + B is found as Rx = Ax + Bx, Ry = Ay + By, Rz = Az + Bz, giving R = Rx\[\hat i\] + Ry\[\hat j\] + Rz\[\hat k\].
-
Laws of Addition: Triangle law (head-to-tail), Parallelogram law (tail-to-tail, diagonal = resultant), and Polygon law (for multiple vectors, closing side = resultant).
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Magnitude (Addition): When A and B are at angle θ, R = \[\sqrt{A^2+B^2+2AB\cos\theta}\].
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Magnitude (Subtraction): Change the sign to minus — ∣R∣ = .
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Direction of Resultant: tanα = \[\frac{B\sin\theta}{A+B\cos\theta}\] for addition; tanβ = \[\frac{B\sin\theta}{A-B\cos\theta}\] for subtraction.
- In UCM, speed is constant, but velocity continuously changes direction, always remaining tangential to the path.
- Angular displacement is the angle swept by the radius vector; angular velocity is its rate of change.
- Even at constant speed, centripetal acceleration is never zero — it always acts towards the centre of the circular path.
- Centripetal force is always directed towards the centre and is essential to maintain circular motion — it does no work on the body.
- If speed is constant in circular motion, tangential acceleration = 0, but radial acceleration ≠ 0.
Concepts [18]
- Vector Analysis
- Multiplication of Vectors by a Real Number or Scalar
- Vector Operations>Addition and Subtraction of Vectors
- Resolution of Vectors
- Vector Addition – Analytical Method
- Motion in a Plane
- Equations of Motion in a Plane with Constant Acceleration
- Uniform Circular Motion (UCM)
- Vector
- Instantaneous Velocity
- Rectangular Components
- Scalar (Dot) and Vector (Cross) Product of Vectors
- Relative Velocity in Two Dimensions
- Cases of Uniform Velocity
- Cases of Uniform Acceleration Projectile Motion
- Acceleration in Linear Motion
- Angular Velocity
- Introduction of Motion in One Dimension
