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Revision: 11th Std >> Vectors MAH-MHT CET (PCM/PCB) Vectors

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Definitions [13]

Definition: Direction Cosines

The values of cos⁡αcos⁡β, and cosγ which are the cosines of the angles subtended by the rectangular components with the given vector are called direction cosines of a vector.

Definition: Component Vectors

The splitting vectors obtained when a single vector is resolved into two or more vectors in different directions are called component vectors.

Definition: Resolution of the Vector

A vector \[\vec V\] can be expressed as the sum of two or more vectors along fixed directions. This process is known as vector resolution.

OR

The process of splitting a single vector into two or more vectors in different directions which together produce same effect as produced by the single vector alone is called resolution of vector.

Definition: Orthogonal Triad of Base Vectors

The three mutually perpendicular unit vectors \[\hat i\], \[\hat j\]​, \[\hat k\] used in three-dimensional space to describe the direction of any vector — where \[\hat i\] is along X-axis, \[\hat j\]​ along Y-axis, and \[\hat k\] along Z-axis — are called an orthogonal triad of base vectors.

Definition: Rectangular Components

When a vector is resolved into components along mutually perpendicular directions (like x and y axes in 2D, or x, y, and z axes in 3D), these components are called rectangular or Cartesian components.

OR

When a vector is resolved along two mutually perpendicular directions, the components so obtained are called rectangular components of the given vector.

Definition: Vector (Cross) Product

The product of the magnitudes of two vectors and the sine of the angle between them, giving a vector quantity perpendicular to the plane of both vectors, is called the vector or cross product.

Definition: Scalar (Dot) Product

The product of the magnitudes of two vectors and the cosine of the angle between them, giving a scalar quantity, is called the scalar or dot product.

Definition: Scalar Product

The scalar product or dot product of two nonzero vectors \[\vec P\] and \[\vec Q\] is defined as the product of the magnitudes of the two vectors and the cosine of the angle θ between the two vectors.

Definition: Vector Product

The Vector Product (or Cross Product) is a method of multiplying two vectors (\[\vec P\] and \[\vec Q\]) that results in a new vector (\[\vec R\]). This new vector is fundamentally related to the rotation or perpendicular effects created by the two original vectors.

The magnitude of the resulting vector R is defined by the product of the magnitudes of the two vectors and the sine of the smaller angle (θ) between them.
Magnitude: ∣R∣ = ∣ P × Q ∣ = PQ sin θ

Definition: Calculus

“Calculus is the study of continuous (not discrete) changes in mathematical quantities.”

Definition: Differentiation

"dy/dx is called the derivative of y with respect to x (which is the rate of change of y with respect to change in x) and the process of finding the derivative is called differentiation."

Definition: Definite Integral

The representation \[\int_{x=a}^{x=b}\] f(x)dx is called the definite integral of f(x) from x = a to x = b.

Definition: Indefinite Integral

is called the indefinite (without any limits on x) integral of f(x).

Formulae [6]

Formula: Resolution of a Vector

When a vector \[\vec A\] is resolved into three-dimensional rectangular components, it is given by:

\[\vec A\] = Ax\[\hat i\] + Ay\[\hat j\] + Az\[\hat k\]
For resultant of multiple vectors resolved along axes:
X = ∑Fi​ cosθi​, Y = ∑Fi​ sin θi​
F = \[\sqrt {X^2+Y^2}\], ϕ = tan⁡−1(\[\frac {Y}{X}\])
Formula: Magnitude of a 3D Vector

The magnitude of vector \[\vec A\] resolved into three-dimensional components is:

A = \[\sqrt{A_x^2+A_y^2+A_z^2}\]

Formula: Direction Cosines

If αβ, and γ are the angles subtended by the rectangular components with the given vector, then:

cos α = \[\frac {A_x}{A}\], cos β = \[\frac {A_y}{A}\], cos γ = \[\frac {A_z}{A}\]

Formula: Identity of Direction Cosines

The sum of squares of all direction cosines is always equal to 1:

cos2α + cos2β + cos2γ = 1

Formula: Scalar (Dot) Product

\[\vec{A}\cdot\vec{B}=|\vec{A}||\vec{B}|\cos\theta=AB\cos\theta\]

Formula: Vector (Cross) Product

\[\vec{A}\times\vec{B}=AB\sin\theta\hat{n}\]

Theorems and Laws [3]

Law: Triangle Law of Vector Addition

If two vectors can be represented both in magnitude and direction by the two sides of a triangle taken in the same order, then their resultant is represented both in magnitude and direction by the third side of the triangle taken in the opposite order — this is called the Triangle Law of Vector Addition.

Law: Parallelogram Law of Vector Addition

If two vectors can be represented both in magnitude and direction by the two adjacent sides of a parallelogram drawn from a common point, then their resultant is completely represented, both in magnitude and direction, by the diagonal of the parallelogram passing through that point — this is called the Parallelogram Law of Vector Addition.

Law: Polygon Law of Vector Addition

If a number of vectors are represented both in magnitude and direction by the sides of an open polygon taken in the same order, then their resultant is represented both in magnitude and direction by the closing side of the polygon taken in opposite order — this is called the Polygon Law of Vector Addition.

Key Points

Key Points: Addition and Subtraction of Vectors
  1. Component Method: Resultant R = A + B is found as Rx = Ax + BxRy = Ay + ByRz = Az + Bz, giving R = Rx\[\hat i\] + Ry\[\hat j\] + Rz\[\hat k\].

  2. Laws of Addition: Triangle law (head-to-tail), Parallelogram law (tail-to-tail, diagonal = resultant), and Polygon law (for multiple vectors, closing side = resultant).

  3. Magnitude (Addition): When A and B are at angle θR = \[\sqrt{A^2+B^2+2AB\cos\theta}\].

  4. Magnitude (Subtraction): Change the sign to minus — ∣R∣ = .

  5. Direction of Resultant: tan⁡α = \[\frac{B\sin\theta}{A+B\cos\theta}\] for addition; tan⁡β = \[\frac{B\sin\theta}{A-B\cos\theta}\] for subtraction.

Key Points: Multiplication of Vectors

Scalar (Dot) Product:

  • Commutative:  A ⋅ B = B ⋅ A
  • Distributive over addition: A ⋅ (B + C) = A ⋅ B + A ⋅ C
  • Geometric interpretation: Product of the magnitude of one vector by the component of the other in the direction of the first
  • A ⋅ A = A2
  • If A ⊥ B, then A ⋅ B = 0

Vector (Cross) Product:

  • Not commutative: A × B ≠ B × A
  • Distributive over addition: A × (B + C) = A × B + A × C
  • Geometric interpretation: Magnitude equals the area of the parallelogram whose adjacent sides are the two co-initial vectors
  • A × A = 0
  • If A ∥ B, then A × B = 0
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