Definitions [7]
A vector is any quantity that needs both magnitude (size) and direction to be completely described.
A vector \[\vec V\] can be expressed as the sum of two or more vectors along fixed directions. This process is known as vector resolution.
OR
The process of splitting a single vector into two or more vectors in different directions which together produce same effect as produced by the single vector alone is called resolution of vector.
The splitting vectors obtained when a single vector is resolved into two or more vectors in different directions are called component vectors.
The values of cosα, cosβ, and cosγ which are the cosines of the angles subtended by the rectangular components with the given vector are called direction cosines of a vector.
When a vector is resolved into components along mutually perpendicular directions (like x and y axes in 2D, or x, y, and z axes in 3D), these components are called rectangular or Cartesian components.
The product of the magnitudes of two vectors and the sine of the angle between them, giving a vector quantity perpendicular to the plane of both vectors, is called the vector or cross product.
The product of the magnitudes of two vectors and the cosine of the angle between them, giving a scalar quantity, is called the scalar or dot product.
Formulae [4]
If α, β, and γ are the angles subtended by the rectangular components with the given vector, then:
cos α = \[\frac {A_x}{A}\], cos β = \[\frac {A_y}{A}\], cos γ = \[\frac {A_z}{A}\]
The sum of squares of all direction cosines is always equal to 1:
cos2α + cos2β + cos2γ = 1
When a vector \[\vec A\] is resolved into three-dimensional rectangular components, it is given by:
The magnitude of vector \[\vec A\] resolved into three-dimensional components is:
A = \[\sqrt{A_x^2+A_y^2+A_z^2}\]
Key Points
Scalar (Dot) Product:
- Commutative: A ⋅ B = B ⋅ A
- Distributive over addition: A ⋅ (B + C) = A ⋅ B + A ⋅ C
- Geometric interpretation: Product of the magnitude of one vector by the component of the other in the direction of the first
- A ⋅ A = A2
- If A ⊥ B, then A ⋅ B = 0
Vector (Cross) Product:
- Not commutative: A × B ≠ B × A
- Distributive over addition: A × (B + C) = A × B + A × C
- Geometric interpretation: Magnitude equals the area of the parallelogram whose adjacent sides are the two co-initial vectors
- A × A = 0
- If A ∥ B, then A × B = 0
