CBSE solutions for Class 10 English Communicative (Literature Reader) chapter 6 - Virtually True [Latest edition]

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CBSE solutions for Class 10 English Communicative (Literature Reader) chapter 6 - Virtually True - Shaalaa.com
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Solutions for Chapter 6: Virtually True

Below listed, you can find solutions for Chapter 6 of CBSE CBSE for Class 10 English Communicative (Literature Reader).


Exercises
Exercises

CBSE solutions for Class 10 English Communicative (Literature Reader) Chapter 6 Virtually True Exercises

Exercises | Q 1.1 | Page 71

Before reading the story, attempt the following working in group of four or five.

Do you play computer games? How many hours do you spend playing games on the computer as compared to outdoor games?

Exercises | Q 1.2 | Page 71

Before reading the story, attempt the following working in group of four or five.

 Make a list of your favourite games. Have a class discussion on the advantages and disadvantages of computer games. 

Exercises | Q 1.3 | Page 71

Before reading the story, attempt the following working in group of four or five.

 Look in your dictionaries / computer to find synonyms of the word 'virtual’

Exercises | Q 1.4 | Page 71

Before reading the story, attempt the following working in group of four or five.

Look at the K.W.L. chart given below. Based on the infomation you have gathered till now, complete the K and W columns. You may work with your partner. After reading the story complete the third column.

  K-What I Know W--What I want to know L-What I learn
Virtual Reality      
Virtual Environment      
3-D/ three-dimensional      
Simulation games      
Computer simulations      
Interactive psycho- drive games      
Teleporting      
Exercises | Q 2.1 | Page 78

Exercises
The last game has tanks, jeeps, helicopters and guns. Which headings would you put this and the other games under?

Exercises | Q 2.1 | Page 78

Exercises
'Dad's nutty about computers.' What evidence is there to support this statement?

Exercises | Q 2.1 | Page 78

Exercises
In what way did the second game seem very real?

Exercises | Q 2.1 | Page 78

Exercises
According to the newspaper, what had happened to Sebastian Shultz?

Exercises | Q 2.1 | Page 78

Exercises
What was Michael's theory about how Sebastian had entered the games?

Exercises | Q 2.2 | Page 78

Reference to context
Read these lines from the story and answer the questions that follow.
1. 'That was my idea' said Sebastian excitedly.' If only it would go a bit faster.
a. Where was Sebastian when he spoke these words?
b. What was his idea and what was he referring to ?
c. Was the idea a good one and did it eventually succeed? How?

Exercises | Q 3.01 | Page 78

Answer the following question briefly.

Why did the news of the 'miracle recovery' shock Michael?

Exercises | Q 3.02 | Page 78

Answer the following question briefly.

Michael's meeting with Sebastian Shultz had been a chance meeting. Where had
it taken place and how?

Exercises | Q 3.03 | Page 78

Answer the following question briefly.

What kind of computers fascinated Michael and his dad? Why?

Exercises | Q 3.04 | Page 78

Answer the following question briefly.

Describe the first place where Michael was virtually transported. 

Exercises | Q 3.05 | Page 78

Answer the following question briefly.

 What help did Sebastian Shultz ask Michael for? How did he convey this message?

Exercises | Q 3.06 | Page 78

Answer the following question briefly.

Why did Michael fail in rescuing Sebastian Shultz the first time?

Exercises | Q 3.07 | Page 78

Answer the following question briefly.

The second attempt to rescue Sebastian Shultz too was disastrous. Give reasons.

Exercises | Q 3.08 | Page 78

Answer the following question briefly.

Narrate the accident that injured Sebastian Shultz.

Exercises | Q 3.09 | Page 78

Answer the following question briefly.

How had Sebastian Shultz entered the games?

Exercises | Q 3.1 | Page 78

Answer the following question briefly.

How was Sebastian Shultz's memory stored on Michael's disk? How did Michael discover that?

Exercises | Q 4 | Page 79

Sebastian Shultz had a close brush with death. After he recovers, he returns to school and narrates his experience to his classmates. As Sebastian Shultz, narrate your experience.

Exercises | Q 5 | Page 79

Continue the story.

Will Michael and Sebastian Shultz meet in real life? Will they be friends? Will they try to re-enter the virtual world together? You may use the following hints:

• How the accident occurred
• Transfer of memory
• Meeting with Michael
• Appeals for help
• Rescue and recovery

Exercises | Q 6 | Page 79

Put the following sentences in a sequential order to complete the story.
(a) Sebastian Shultz was badly injured in a motorway accident and went into a coma.
(b) Sebastian's memory was saved in the computer when he banged his head on it
during the accident.
(c) When Michael played the game, he entered Sebastian's memory.
(d) Michael bought the latest psycho-drive games from the computer fair.
(e) Sebastian Shultz was the second Sheriff in the 'Dragonquest'.
(f) Michael pulled Sebastian into the helicopter and the screen flashed a score of
40,000,000.
(g) Sebastian requested Michael to try 'Jailbreak'.

(h) Sebastian failed to save the boy who fell through the air.
(i) Sebastian thought the helicopter was the right idea and they should go into the
'Warzone'.
(j) The games were stolen from Shultz's house.
(k) Sebastian thanks Michael for saving his life and asks him to keep the games.

Exercises | Q 7 | Page 80

Do you think it is a true story? Could it happen to you one day? Here are some opinions about computer games in general.

Exercises | Q 8 | Page 80

Do you think these opinions are biased ? Write an article entitled ‘Virtual games are a reality’.

Exercises | Q 9 | Page 80

In groups of four, design a new computer game.
Decide on the
• Setting
• Plot
• Characters
• Objectives
Listening

Exercises | Q 10.1 | Page 81

Listen carefully to a text on ‘Tour of Body’ and answer the question that are given below.

On the basis of your listening to the passage complete the following statement by choosing the answer from the given option:

  • The Cave Automatic Virtual Environment' is
  • a modern surgical procedure

  • a three - dimensional virtual reality room

  • an accurate projection of the eye and the brain

  • a technique for developing anatomical pictures

Exercises | Q 10.2 | Page 81

Listen carefully to a text on ‘Tour of Body’ and answer the question that are given below.

On the basis of your listening to the passage complete the following statement by choosing the answer from the given option:

  • Projected image on the four walls of a room enables researchers to
  • carry out micro surgery

  • understand the functioning of the brain

  •  virtually get inside the molecular structure of cells and parts of human body

  • reconstruct damaged parts of human body

Exercises | Q 10.3 | Page 81

Listen carefully to a text on ‘Tour of Body’ and answer the question that are given below.

On the basis of your listening to the passage complete the following statement by choosing the answer from the given option:

  • The 'CAVE' is a boon to surgeons because
  • they can treat diseases located in unreachable parts of the human body

  • it has made X-Ray and MRI unnecessary

  • it helps them avoid surgical procedures in most cases

  • it enables surgeons to use very small surgical instruments

Exercises | Q 10.4 | Page 81

Listen carefully to a text on ‘Tour of Body’ and answer the question that are given below.

On the basis of your listening to the passage complete the following statement by choosing the answer from the given option:

  • For the CAVE to develop, a virtual environment it is essential
  • to apply mathematical formulae

  • to project three - dimensional images on the walls

  • to obtain two - dimensional MRI data first

  • to understand the nature of the diseased cells and parts

Exercises | Q 10.5 | Page 81

Listen carefully to a text on ‘Tour of Body’ and answer the question that are given below.

On the basis of your listening to the passage complete the following statement by choosing the answer from the given option:

  • Once inside a three - dimensional representation of an anatomical structure, surgeons can
  • 'move' through and 'peel away' its layers

  • shrink themselves and travel inside the body parts

  • convert the data into a flat picture for detailed study

  • locate the diseased parts of the body quickly

Exercises | Q 10.6

Listen carefully to a text on ‘Tour of Body’ and answer the question that are given below.

On the basis of your listening to the passage complete the following statement by choosing the answer from the given option:

  • Dr. Szilard Kiss used CAVE to
  • travel inside the eye of his patient

  • identify the scar tissue growing over the retina

  • go inside the layers of the retina

  • isolate the ridge of the scar tissue

Solutions for Chapter 6: Virtually True

Exercises
CBSE solutions for Class 10 English Communicative (Literature Reader) chapter 6 - Virtually True - Shaalaa.com

CBSE solutions for Class 10 English Communicative (Literature Reader) chapter 6 - Virtually True

Shaalaa.com has the CBSE Mathematics Class 10 English Communicative (Literature Reader) CBSE solutions in a manner that help students grasp basic concepts better and faster. The detailed, step-by-step solutions will help you understand the concepts better and clarify any confusion. CBSE solutions for Mathematics Class 10 English Communicative (Literature Reader) CBSE 6 (Virtually True) include all questions with answers and detailed explanations. This will clear students' doubts about questions and improve their application skills while preparing for board exams.

Further, we at Shaalaa.com provide such solutions so students can prepare for written exams. CBSE textbook solutions can be a core help for self-study and provide excellent self-help guidance for students.

Concepts covered in Class 10 English Communicative (Literature Reader) chapter 6 Virtually True are Virtually True, Grammar, Idioms and Phrases, Figures of Speech, Rhyme Scheme, Verb, Punctuation, Spotting Errors, Make a Sentence, Helping Verbs, Direct-Indirect Speech, Missing Words, Unseen Passage Comprehension, Unseen Poem Comprehension, Reading Skills, Listening Skills, Writing Skills, Information Transfer, Letter Writing, E-mails Writing, Article Writing, Dialogue Writing, Tourist Leaflet, Report Writing, Film Review, Notice Writing, Story Writing, Paragraph Writing, Dialogue Writing, Diary Entry, Speech Writing, Listening Skills, Writing Skills, Information Transfer, Letter Writing, E-mails Writing, Article Writing, Dialogue Writing, Tourist Leaflet, Report Writing, Film Review, Notice Writing, Story Writing, Paragraph Writing, Dialogue Writing, Diary Entry, Speech Writing.

Using CBSE Class 10 English Communicative (Literature Reader) solutions Virtually True exercise by students is an easy way to prepare for the exams, as they involve solutions arranged chapter-wise and also page-wise. The questions involved in CBSE Solutions are essential questions that can be asked in the final exam. Maximum CBSE Class 10 English Communicative (Literature Reader) students prefer CBSE Textbook Solutions to score more in exams.

Get the free view of Chapter 6, Virtually True Class 10 English Communicative (Literature Reader) additional questions for Mathematics Class 10 English Communicative (Literature Reader) CBSE, and you can use Shaalaa.com to keep it handy for your exam preparation.

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