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Human Machine Interaction Semester 8 (BE Fourth Year) BE Computer Engineering University of Mumbai Topics and Syllabus

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University of Mumbai Syllabus For Semester 8 (BE Fourth Year) Human Machine Interaction: Knowing the Syllabus is very important for the students of Semester 8 (BE Fourth Year). Shaalaa has also provided a list of topics that every student needs to understand.

The University of Mumbai Semester 8 (BE Fourth Year) Human Machine Interaction syllabus for the academic year 2021-2022 is based on the Board's guidelines. Students should read the Semester 8 (BE Fourth Year) Human Machine Interaction Syllabus to learn about the subject's subjects and subtopics.

Students will discover the unit names, chapters under each unit, and subtopics under each chapter in the University of Mumbai Semester 8 (BE Fourth Year) Human Machine Interaction Syllabus pdf 2021-2022. They will also receive a complete practical syllabus for Semester 8 (BE Fourth Year) Human Machine Interaction in addition to this.

CBCGS [2019 - current]
CBGS [2015 - 2018]
Old [2000 - 2014]

University of Mumbai Semester 8 (BE Fourth Year) Human Machine Interaction Revised Syllabus

University of Mumbai Semester 8 (BE Fourth Year) Human Machine Interaction and their Unit wise marks distribution

University of Mumbai Semester 8 (BE Fourth Year) Human Machine Interaction Course Structure 2021-2022 With Marking Scheme

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Syllabus

100 Introduction
  • Introduction to Human Machine Interface, Hardware, software and operating environment to use HMI in various fields.
  • The psychopathology of everyday things – complexity of modern devices; human-centered design; fundamental principles of interaction; Psychology of everyday actions- how people do things; the seven stages of action and three levels of processing; human error;
200 Understanding Goal Directed Design
  • Goal directed design
  • Implementation models and mental models
  • Beginners, experts and intermediates – designing for different experience levels
  • Understanding users
  • Modeling users – personas and goals
300 GUI
  • Benefits of a good UI
  • Popularity of graphics
  • Concept of direct manipulation
  • Advantages and disadvantages
  • Characteristics of GUI
  • Characteristics of Web UI
  • General design principles
400 Design Guidelines
  • Perception, Gesalt principles, visual structure, reading is unnatural, color, vision, memory, six behavioral patterns, recognition and recall, learning, factors affecting learning, time.
500 Interaction Styles
  • Menus
  • Windows
  • Device based controls, screen based controls;.
600 Communication
  • Text messages
  • Feedback and guidance
  • Graphics, icons and images
  • Colours
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