University of Mumbai Syllabus For Semester 8 (BE Fourth Year) Human Machine Interaction: Knowing the Syllabus is very important for the students of Semester 8 (BE Fourth Year). Shaalaa has also provided a list of topics that every student needs to understand.
The University of Mumbai Semester 8 (BE Fourth Year) Human Machine Interaction syllabus for the academic year 2022-2023 is based on the Board's guidelines. Students should read the Semester 8 (BE Fourth Year) Human Machine Interaction Syllabus to learn about the subject's subjects and subtopics.
Students will discover the unit names, chapters under each unit, and subtopics under each chapter in the University of Mumbai Semester 8 (BE Fourth Year) Human Machine Interaction Syllabus pdf 2022-2023. They will also receive a complete practical syllabus for Semester 8 (BE Fourth Year) Human Machine Interaction in addition to this.
University of Mumbai Semester 8 (BE Fourth Year) Human Machine Interaction Revised Syllabus
University of Mumbai Semester 8 (BE Fourth Year) Human Machine Interaction and their Unit wise marks distribution
University of Mumbai Semester 8 (BE Fourth Year) Human Machine Interaction Course Structure 2022-2023 With Marking Scheme
# | Unit/Topic | Weightage |
---|---|---|
100 | Introduction | |
200 | Understanding Goal Directed Design | |
300 | GUI | |
400 | Design Guidelines | |
500 | Interaction Styles | |
600 | Communication | |
Total | - |
Syllabus
- Introduction to Human Machine Interface, Hardware, software and operating environment to use HMI in various fields.
- The psychopathology of everyday things – complexity of modern devices; human-centered design; fundamental principles of interaction; Psychology of everyday actions- how people do things; the seven stages of action and three levels of processing; human error;
- Goal directed design
- Implementation models and mental models
- Beginners, experts and intermediates – designing for different experience levels
- Understanding users
- Modeling users – personas and goals
- Benefits of a good UI
- Popularity of graphics
- Concept of direct manipulation
- Advantages and disadvantages
- Characteristics of GUI
- Characteristics of Web UI
- General design principles
- Perception, Gesalt principles, visual structure, reading is unnatural, color, vision, memory, six behavioral patterns, recognition and recall, learning, factors affecting learning, time.
- Menus
- Windows
- Device based controls, screen based controls;.
- Text messages
- Feedback and guidance
- Graphics, icons and images
- Colours